sdlGetRectIntersectionFloat function
Calculate the intersection of two rectangles with float precision.
If result
is NULL then this function will return false.
\param A an SDL_FRect structure representing the first rectangle.
\param B an SDL_FRect structure representing the second rectangle.
\param result an SDL_FRect structure filled in with the intersection of
rectangles A
and B
.
\returns true if there is an intersection, false otherwise.
\since This function is available since SDL 3.1.3.
\sa SDL_HasRectIntersectionFloat
extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result)
Implementation
bool sdlGetRectIntersectionFloat(
Pointer<SdlFRect> a, Pointer<SdlFRect> b, Pointer<SdlFRect> result) {
final sdlGetRectIntersectionFloatLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<SdlFRect> a, Pointer<SdlFRect> b, Pointer<SdlFRect> result),
int Function(Pointer<SdlFRect> a, Pointer<SdlFRect> b,
Pointer<SdlFRect> result)>('SDL_GetRectIntersectionFloat');
return sdlGetRectIntersectionFloatLookupFunction(a, b, result) == 1;
}