mixPauseAudio function
Suspend or resume the whole audio output.
\param pause_on 1 to pause audio output, or 0 to resume.
\since This function is available since SDL_mixer 3.0.0.
extern SDL_DECLSPEC void SDLCALL Mix_PauseAudio(int pause_on)
Implementation
void mixPauseAudio(int pauseOn) {
final mixPauseAudioLookupFunction = libSdl3Mixer.lookupFunction<
Void Function(Int32 pauseOn),
void Function(int pauseOn)>('Mix_PauseAudio');
return mixPauseAudioLookupFunction(pauseOn);
}