sdlJoystickConnected function

bool sdlJoystickConnected(
  1. Pointer<SdlJoystick> joystick
)

Get the status of a specified joystick.

\param joystick the joystick to query. \returns true if the joystick has been opened, false if it has not; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick)

Implementation

bool sdlJoystickConnected(Pointer<SdlJoystick> joystick) {
  final sdlJoystickConnectedLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlJoystick> joystick),
      int Function(Pointer<SdlJoystick> joystick)>('SDL_JoystickConnected');
  return sdlJoystickConnectedLookupFunction(joystick) == 1;
}