sdlIoFromMem function
Use this function to prepare a read-write memory buffer for use with SDL_IOStream.
This function sets up an SDL_IOStream struct based on a memory area of a certain size, for both read and write access.
This memory buffer is not copied by the SDL_IOStream; the pointer you provide must remain valid until you close the stream. Closing the stream will not free the original buffer.
If you need to make sure the SDL_IOStream never writes to the memory buffer, you should use SDL_IOFromConstMem() with a read-only buffer of memory instead.
The following properties will be set at creation time by SDL:
SDL_PROP_IOSTREAM_MEMORY_POINTER
: this will be themem
parameter that was passed to this function.SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER
: this will be thesize
parameter that was passed to this function.
\param mem a pointer to a buffer to feed an SDL_IOStream stream. \param size the buffer size, in bytes. \returns a pointer to a new SDL_IOStream structure or NULL on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_IOFromConstMem \sa SDL_CloseIO \sa SDL_FlushIO \sa SDL_ReadIO \sa SDL_SeekIO \sa SDL_TellIO \sa SDL_WriteIO
extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromMem(void *mem, size_t size)
Implementation
Pointer<SdlIoStream> sdlIoFromMem(Pointer<NativeType> mem, int size) {
final sdlIoFromMemLookupFunction = libSdl3.lookupFunction<
Pointer<SdlIoStream> Function(Pointer<NativeType> mem, Uint32 size),
Pointer<SdlIoStream> Function(
Pointer<NativeType> mem, int size)>('SDL_IOFromMem');
return sdlIoFromMemLookupFunction(mem, size);
}