imgLoadSizedSvgIo function
Load an SVG image, scaled to a specific size.
Since SVG files are resolution-independent, you specify the size you would like the output image to be and it will be generated at those dimensions.
Either width or height may be 0 and the image will be auto-sized to preserve aspect ratio.
When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface().
\param src an SDL_IOStream to load SVG data from. \param width desired width of the generated surface, in pixels. \param height desired height of the generated surface, in pixels. \returns a new SDL surface, or NULL on error.
\since This function is available since SDL_image 3.0.0.
extern SDL_DECLSPEC SDL_Surface * SDLCALL IMG_LoadSizedSVG_IO(SDL_IOStream *src, int width, int height)
Implementation
Pointer<SdlSurface> imgLoadSizedSvgIo(
Pointer<SdlIoStream> src, int width, int height) {
final imgLoadSizedSvgIoLookupFunction = libSdl3Image.lookupFunction<
Pointer<SdlSurface> Function(
Pointer<SdlIoStream> src, Int32 width, Int32 height),
Pointer<SdlSurface> Function(Pointer<SdlIoStream> src, int width,
int height)>('IMG_LoadSizedSVG_IO');
return imgLoadSizedSvgIoLookupFunction(src, width, height);
}