sdlWaitForGpuIdle function
Blocks the thread until the GPU is completely idle.
\param device a GPU context. \returns true on success, false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_WaitForGPUFences
extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUIdle( SDL_GPUDevice *device)
Implementation
bool sdlWaitForGpuIdle(Pointer<SdlGpuDevice> device) {
final sdlWaitForGpuIdleLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlGpuDevice> device),
int Function(Pointer<SdlGpuDevice> device)>('SDL_WaitForGPUIdle');
return sdlWaitForGpuIdleLookupFunction(device) == 1;
}