sdlReleaseGpuTexture function
Frees the given texture as soon as it is safe to do so.
You must not reference the texture after calling this function.
\param device a GPU context. \param texture a texture to be destroyed.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTexture( SDL_GPUDevice *device, SDL_GPUTexture *texture)
Implementation
void sdlReleaseGpuTexture(
Pointer<SdlGpuDevice> device, Pointer<SdlGpuTexture> texture) {
final sdlReleaseGpuTextureLookupFunction = libSdl3.lookupFunction<
Void Function(
Pointer<SdlGpuDevice> device, Pointer<SdlGpuTexture> texture),
void Function(Pointer<SdlGpuDevice> device,
Pointer<SdlGpuTexture> texture)>('SDL_ReleaseGPUTexture');
return sdlReleaseGpuTextureLookupFunction(device, texture);
}