sdlPopGpuDebugGroup function

void sdlPopGpuDebugGroup(
  1. Pointer<SdlGpuCommandBuffer> commandBuffer
)

Ends the most-recently pushed debug group.

\param command_buffer a command buffer.

\since This function is available since SDL 3.1.3.

\sa SDL_PushGPUDebugGroup

extern SDL_DECLSPEC void SDLCALL SDL_PopGPUDebugGroup( SDL_GPUCommandBuffer *command_buffer)

Implementation

void sdlPopGpuDebugGroup(Pointer<SdlGpuCommandBuffer> commandBuffer) {
  final sdlPopGpuDebugGroupLookupFunction = libSdl3.lookupFunction<
      Void Function(Pointer<SdlGpuCommandBuffer> commandBuffer),
      void Function(
          Pointer<SdlGpuCommandBuffer> commandBuffer)>('SDL_PopGPUDebugGroup');
  return sdlPopGpuDebugGroupLookupFunction(commandBuffer);
}