sdlGdkSuspendGpu function

void sdlGdkSuspendGpu(
  1. Pointer<SdlGpuDevice> device
)

Call this to suspend GPU operation on Xbox when you receive the SDL_EVENT_DID_ENTER_BACKGROUND event.

Do NOT call any SDL_GPU functions after calling this function! This must also be called before calling SDL_GDKSuspendComplete.

\param device a GPU context.

\since This function is available since SDL 3.1.3.

\sa SDL_AddEventWatch

extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendGPU(SDL_GPUDevice *device)

Implementation

void sdlGdkSuspendGpu(Pointer<SdlGpuDevice> device) {
  final sdlGdkSuspendGpuLookupFunction = libSdl3.lookupFunction<
      Void Function(Pointer<SdlGpuDevice> device),
      void Function(Pointer<SdlGpuDevice> device)>('SDL_GDKSuspendGPU');
  return sdlGdkSuspendGpuLookupFunction(device);
}