sdlGetGamepadProperties function
Get the properties associated with an opened gamepad.
These properties are shared with the underlying joystick object.
The following read-only properties are provided by SDL:
SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN
: true if this gamepad has an LED that has adjustable brightnessSDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN
: true if this gamepad has an LED that has adjustable colorSDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN
: true if this gamepad has a player LEDSDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN
: true if this gamepad has left/right rumbleSDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN
: true if this gamepad has simple trigger rumble
\param gamepad a gamepad identifier previously returned by SDL_OpenGamepad(). \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepad *gamepad)
Implementation
int sdlGetGamepadProperties(Pointer<SdlGamepad> gamepad) {
final sdlGetGamepadPropertiesLookupFunction = libSdl3.lookupFunction<
Uint32 Function(Pointer<SdlGamepad> gamepad),
int Function(Pointer<SdlGamepad> gamepad)>('SDL_GetGamepadProperties');
return sdlGetGamepadPropertiesLookupFunction(gamepad);
}