sdlGetGamepadGuidForId function
Get the implementation-dependent GUID of a gamepad.
This can be called before any gamepads are opened.
\param instance_id the joystick instance ID. \returns the GUID of the selected gamepad. If called on an invalid index, this function returns a zero GUID.
\since This function is available since SDL 3.1.3.
\sa SDL_GUIDToString \sa SDL_GetGamepads
extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id)
Implementation
SdlGuid sdlGetGamepadGuidForId(int instanceId) {
final sdlGetGamepadGuidForIdLookupFunction = libSdl3.lookupFunction<
SdlGuid Function(Uint32 instanceId),
SdlGuid Function(int instanceId)>('SDL_GetGamepadGUIDForID');
return sdlGetGamepadGuidForIdLookupFunction(instanceId);
}