sdlGetGamepadAxisFromString function
Convert a string into SDL_GamepadAxis enum.
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
Note specially that "righttrigger" and "lefttrigger" map to
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
and SDL_GAMEPAD_AXIS_LEFT_TRIGGER
,
respectively.
\param str string representing a SDL_Gamepad axis.
\returns the SDL_GamepadAxis enum corresponding to the input string, or
SDL_GAMEPAD_AXIS_INVALID
if no match was found.
\since This function is available since SDL 3.1.3.
\sa SDL_GetGamepadStringForAxis
extern SDL_DECLSPEC SDL_GamepadAxis SDLCALL SDL_GetGamepadAxisFromString(const char *str)
Implementation
int sdlGetGamepadAxisFromString(String? str) {
final sdlGetGamepadAxisFromStringLookupFunction = libSdl3.lookupFunction<
Int32 Function(Pointer<Utf8> str),
int Function(Pointer<Utf8> str)>('SDL_GetGamepadAxisFromString');
final strPointer = str != null ? str.toNativeUtf8() : nullptr;
final result = sdlGetGamepadAxisFromStringLookupFunction(strPointer);
calloc.free(strPointer);
return result;
}