renderTextBlended method

Pointer<SdlSurface> renderTextBlended(
  1. String? text,
  2. SdlColor fg
)

Render UTF-8 text at high quality to a new ARGB surface.

This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderText_Blended_Wrapped() instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

You can render at other quality levels with TTF_RenderText_Solid, TTF_RenderText_Shaded, and TTF_RenderText_LCD.

\param font the font to render with. \param text text to render, in UTF-8 encoding. \param length the length of the text, in bytes, or 0 for null terminated text. \param fg the foreground color for the text. \returns a new 32-bit, ARGB surface, or NULL if there was an error.

\threadsafety This function should be called on the thread that created the font.

\since This function is available since SDL_ttf 3.0.0.

\sa TTF_RenderText_Blended_Wrapped \sa TTF_RenderText_LCD \sa TTF_RenderText_Shaded \sa TTF_RenderText_Solid

extern SDL_DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended(TTF_Font *font, const char *text, size_t length, SDL_Color fg)

Implementation

Pointer<SdlSurface> renderTextBlended(String? text, SdlColor fg) {
  var length = 0;
  if (text != null) {
    var pointer = text.toNativeUtf8();
    length = pointer.length;
    calloc.free(pointer);
  }
  return ttfRenderTextBlended(this, text, length, fg);
}