getSize method
Get the size of a texture, as floating point values.
\param texture the texture to query. \param w a pointer filled in with the width of the texture in pixels. This argument can be NULL if you don't need this information. \param h a pointer filled in with the height of the texture in pixels. This argument can be NULL if you don't need this information. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h)
Implementation
Point<double>? getSize() {
Point<double>? result;
var wPointer = calloc<Float>();
var hPointer = calloc<Float>();
if (sdlGetTextureSize(this, wPointer, hPointer) == true) {
result = Point(wPointer.value.toDouble(), hPointer.value.toDouble());
}
calloc.free(wPointer);
calloc.free(hPointer);
return result;
}