fillRect method
Perform a fast fill of a rectangle with a specific color.
color
should be a pixel of the format used by the surface, and can be
generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
alpha component then the destination is simply filled with that alpha
information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetSurfaceClipRect()), then this function will fill based on the
intersection of the clip rectangle and rect
.
\param dst the SDL_Surface structure that is the drawing target. \param rect the SDL_Rect structure representing the rectangle to fill, or NULL to fill the entire surface. \param color the color to fill with. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_FillSurfaceRects
extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color)
Implementation
bool fillRect(math.Rectangle<double>? rect, int color) {
Pointer<SdlRect> rectPointer = nullptr;
if (rect != null) {
rectPointer = rect.callocInt();
}
var result = sdlFillSurfaceRect(this, rectPointer, color);
calloc.free(rectPointer);
return result;
}