getViewport method
Get the drawing area for the current target.
\param renderer the rendering context. \param rect an SDL_Rect structure filled in with the current drawing area. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_RenderViewportSet \sa SDL_SetRenderViewport
extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect)
Implementation
math.Rectangle<double> getViewport() {
var rectPointer = calloc<SdlRect>();
sdlGetRenderViewport(this, rectPointer);
var result = rectPointer.create();
calloc.free(rectPointer);
return result;
}