getDrawBlendMode method
Get the blend mode used for drawing operations.
\param renderer the rendering context. \param blendMode a pointer filled in with the current SDL_BlendMode. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_SetRenderDrawBlendMode
extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)
Implementation
int getDrawBlendMode() {
var blendModePointer = calloc<Uint32>();
sdlGetRenderDrawBlendMode(this, blendModePointer);
var result = blendModePointer.value;
calloc.free(blendModePointer);
return result;
}