getCurrentOutputSize method

Point<double> getCurrentOutputSize()

Get the current output size in pixels of a rendering context.

If a rendering target is active, this will return the size of the rendering target in pixels, otherwise if a logical size is set, it will return the logical size, otherwise it will return the value of SDL_GetRenderOutputSize().

\param renderer the rendering context. \param w a pointer filled in with the current width. \param h a pointer filled in with the current height. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetRenderOutputSize

extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)

Implementation

math.Point<double> getCurrentOutputSize() {
  var wPointer = calloc<Int32>();
  var hPointer = calloc<Int32>();
  sdlGetCurrentRenderOutputSize(this, wPointer, hPointer);
  var result = math.Point<double>(
      wPointer.value.toDouble(), hPointer.value.toDouble());
  calloc.free(wPointer);
  calloc.free(hPointer);
  return result;
}