getIntersection method
Calculate the intersection of two rectangles.
If result
is NULL then this function will return false.
\param A an SDL_Rect structure representing the first rectangle.
\param B an SDL_Rect structure representing the second rectangle.
\param result an SDL_Rect structure filled in with the intersection of
rectangles A
and B
.
\returns true if there is an intersection, false otherwise.
\since This function is available since SDL 3.1.3.
\sa SDL_HasRectIntersection
extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)
Implementation
bool getIntersection(Pointer<SdlRect> b, Pointer<SdlRect> result) {
return sdlGetRectIntersection(this, b, result);
}