updates static method
void
updates()
Manually pump gamepad updates if not using the loop.
This function is called automatically by the event loop if events are enabled. Under such circumstances, it will not be necessary to call this function.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC void SDLCALL SDL_UpdateGamepads(void)
Implementation
static void updates() {
return sdlUpdateGamepads();
}