getStringForButton static method

String? getStringForButton(
  1. int button
)

Convert from an SDL_GamepadButton enum to a string.

\param button an enum value for a given SDL_GamepadButton. \returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.

\since This function is available since SDL 3.1.3.

\sa SDL_GetGamepadButtonFromString

extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForButton(SDL_GamepadButton button)

Implementation

static String? getStringForButton(int button) {
  return sdlGetGamepadStringForButton(button);
}