sdl3/gfx/primitives
library
Functions
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aacircleColor(Pointer<SdlRenderer> renderer, double x, double y, double rad, int color)
→ bool
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aacircleRgba(Pointer<SdlRenderer> renderer, double x, double y, double rad, int r, int g, int b, int a)
→ bool
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aaellipseColor(Pointer<SdlRenderer> renderer, double x, double y, double rx, double ry, int color)
→ bool
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aaellipseRgba(Pointer<SdlRenderer> renderer, double x, double y, double rx, double ry, int r, int g, int b, int a)
→ bool
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aalineColor(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, int color)
→ bool
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aalineRgba(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, int r, int g, int b, int a)
→ bool
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aapolygonColor(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int color)
→ bool
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aapolygonRgba(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int r, int g, int b, int a)
→ bool
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aatrigonColor(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, double x3, double y3, int color)
→ bool
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aatrigonRgba(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, double x3, double y3, int r, int g, int b, int a)
→ bool
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arcColor(Pointer<SdlRenderer> renderer, double x, double y, double rad, double start, double end, int color)
→ bool
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arcRgba(Pointer<SdlRenderer> renderer, double x, double y, double rad, double start, double end, int r, int g, int b, int a)
→ bool
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bezierColor(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int s, int color)
→ bool
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bezierRgba(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int s, int r, int g, int b, int a)
→ bool
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boxColor(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, int color)
→ bool
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boxRgba(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, int r, int g, int b, int a)
→ bool
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characterColor(Pointer<SdlRenderer> renderer, double x, double y, int c, int color)
→ bool
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characterRgba(Pointer<SdlRenderer> renderer, double x, double y, int c, int r, int g, int b, int a)
→ bool
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circleColor(Pointer<SdlRenderer> renderer, double x, double y, double rad, int color)
→ bool
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circleRgba(Pointer<SdlRenderer> renderer, double x, double y, double rad, int r, int g, int b, int a)
→ bool
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createCharacterSurface(int c, int rotation)
→ Pointer<SdlSurface>
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ellipseColor(Pointer<SdlRenderer> renderer, double x, double y, double rx, double ry, int color)
→ bool
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ellipseRgba(Pointer<SdlRenderer> renderer, double x, double y, double rx, double ry, int r, int g, int b, int a)
→ bool
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filledCircleColor(Pointer<SdlRenderer> renderer, double x, double y, double rad, int color)
→ bool
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filledCircleRgba(Pointer<SdlRenderer> renderer, double x, double y, double rad, int r, int g, int b, int a)
→ bool
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filledEllipseColor(Pointer<SdlRenderer> renderer, double x, double y, double rx, double ry, int color)
→ bool
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filledEllipseRgba(Pointer<SdlRenderer> renderer, double x, double y, double rx, double ry, int r, int g, int b, int a)
→ bool
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filledPieColor(Pointer<SdlRenderer> renderer, double x, double y, double rad, double start, double end, int color)
→ bool
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filledPieRgba(Pointer<SdlRenderer> renderer, double x, double y, double rad, double start, double end, int r, int g, int b, int a)
→ bool
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filledPolygonColor(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int color)
→ bool
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filledPolygonRgba(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int r, int g, int b, int a)
→ bool
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filledPolygonRgbaMt(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int r, int g, int b, int a)
→ bool
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filledTrigonColor(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, double x3, double y3, int color)
→ bool
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filledTrigonRgba(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, double x3, double y3, int r, int g, int b, int a)
→ bool
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gfxFree()
→ void
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gfxPrimitivesSetFont(List<int> fontdata, int cw, int ch)
→ void
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gfxPrimitivesSetFontRotation(int rotation)
→ void
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hline(Pointer<SdlRenderer> renderer, double x1, double x2, double y)
→ bool
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hlineColor(Pointer<SdlRenderer> renderer, double x1, double x2, double y, int color)
→ bool
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hlineRgba(Pointer<SdlRenderer> renderer, double x1, double x2, double y, int r, int g, int b, int a)
→ bool
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line(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2)
→ bool
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lineColor(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, int color)
→ bool
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lineRgba(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, int r, int g, int b, int a)
→ bool
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pieColor(Pointer<SdlRenderer> renderer, double x, double y, double rad, double start, double end, int color)
→ bool
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pieRgba(Pointer<SdlRenderer> renderer, double x, double y, double rad, double start, double end, int r, int g, int b, int a)
→ bool
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pixel(Pointer<SdlRenderer> renderer, double x, double y)
→ bool
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pixelColor(Pointer<SdlRenderer> renderer, double x, double y, int color)
→ bool
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pixelRgba(Pointer<SdlRenderer> renderer, double x, double y, int r, int g, int b, int a)
→ bool
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pixelRgbaWeight(Pointer<SdlRenderer> renderer, double x, double y, int r, int g, int b, int a, int weight)
→ bool
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polygon(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n)
→ bool
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polygonColor(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int color)
→ bool
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polygonRgba(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int r, int g, int b, int a)
→ bool
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rectangleColor(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, int color)
→ bool
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rectangleRgba(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, int r, int g, int b, int a)
→ bool
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roundedBoxColor(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, double rad, int color)
→ bool
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roundedBoxRgba(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, double rad, int r, int g, int b, int a)
→ bool
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roundedRectangleColor(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, double rad, int color)
→ bool
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roundedRectangleRgba(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, double rad, int r, int g, int b, int a)
→ bool
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stringColor(Pointer<SdlRenderer> renderer, double x, double y, String s, int color)
→ bool
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stringRgba(Pointer<SdlRenderer> renderer, double x, double y, String s, int r, int g, int b, int a)
→ bool
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texturedPolygon(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, Pointer<SdlSurface> texture, int textureDx, int textureDy)
→ bool
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texturedPolygonMt(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, Pointer<SdlSurface> texture, int textureDx, int textureDy)
→ bool
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thickLineColor(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, double width, int color)
→ bool
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thickLineRgba(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, double width, int r, int g, int b, int a)
→ bool
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trigonColor(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, double x3, double y3, int color)
→ bool
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trigonRgba(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2, double x3, double y3, int r, int g, int b, int a)
→ bool
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vline(Pointer<SdlRenderer> renderer, double x, double y1, double y2)
→ bool
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vlineColor(Pointer<SdlRenderer> renderer, double x, double y1, double y2, int color)
→ bool
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vlineRgba(Pointer<SdlRenderer> renderer, double x, double y1, double y2, int r, int g, int b, int a)
→ bool
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