ttfRenderGlyphBlended function
Render a single UNICODE codepoint at high quality to a new ARGB surface.
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
You can render at other quality levels with TTF_RenderGlyph_Solid, TTF_RenderGlyph_Shaded, and TTF_RenderGlyph_LCD.
\param font the font to render with. \param ch the codepoint to render. \param fg the foreground color for the text. \returns a new 32-bit, ARGB surface, or NULL if there was an error.
\threadsafety This function should be called on the thread that created the font.
\since This function is available since SDL_ttf 3.0.0.
\sa TTF_RenderGlyph_LCD \sa TTF_RenderGlyph_Shaded \sa TTF_RenderGlyph_Solid
extern SDL_DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Blended(TTF_Font *font, Uint32 ch, SDL_Color fg)
Implementation
Pointer<SdlSurface> ttfRenderGlyphBlended(
Pointer<TtfFont> font, int ch, SdlColor fg) {
final ttfRenderGlyphBlendedLookupFunction = libSdl3Ttf.lookupFunction<
Pointer<SdlSurface> Function(
Pointer<TtfFont> font, Uint32 ch, SdlColor fg),
Pointer<SdlSurface> Function(Pointer<TtfFont> font, int ch,
SdlColor fg)>('TTF_RenderGlyph_Blended');
return ttfRenderGlyphBlendedLookupFunction(font, ch, fg);
}