ttfGetGpuTextDrawData function
Get the geometry data needed for drawing the text.
text
must have been created using a TTF_TextEngine from
TTF_CreateGPUTextEngine().
If the text looks blocky use linear filtering.
\param text the text to draw. \returns a NULL terminated linked list of TTF_GPUAtlasDrawSequence objects or NULL if the passed text is empty or in case of failure; call SDL_GetError() for more information.
\threadsafety This function should be called on the thread that created the text.
\since This function is available since SDL_ttf 3.0.0.
\sa TTF_CreateGPUTextEngine \sa TTF_CreateText \sa TTF_CreateText_Wrapped
extern SDL_DECLSPEC TTF_GPUAtlasDrawSequence* SDLCALL TTF_GetGPUTextDrawData(TTF_Text *text)
Implementation
Pointer<TtfGpuAtlasDrawSequence> ttfGetGpuTextDrawData(Pointer<TtfText> text) {
final ttfGetGpuTextDrawDataLookupFunction = libSdl3Ttf.lookupFunction<
Pointer<TtfGpuAtlasDrawSequence> Function(Pointer<TtfText> text),
Pointer<TtfGpuAtlasDrawSequence> Function(
Pointer<TtfText> text)>('TTF_GetGPUTextDrawData');
return ttfGetGpuTextDrawDataLookupFunction(text);
}