ttfDrawRendererText function
Draw text to an SDL renderer.
text
must have been created using a TTF_TextEngine from
TTF_CreateRendererTextEngine(), and will draw using the renderer passed to
that function.
\param text the text to draw. \param x the x coordinate in pixels, positive from the left edge towards the right. \param y the y coordinate in pixels, positive from the top edge towards the bottom. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should be called on the thread that created the text.
\since This function is available since SDL_ttf 3.0.0.
\sa TTF_CreateRendererTextEngine \sa TTF_CreateText
extern SDL_DECLSPEC bool SDLCALL TTF_DrawRendererText(TTF_Text *text, float x, float y)
Implementation
bool ttfDrawRendererText(Pointer<TtfText> text, double x, double y) {
final ttfDrawRendererTextLookupFunction = libSdl3Ttf.lookupFunction<
Uint8 Function(Pointer<TtfText> text, Float x, Float y),
int Function(
Pointer<TtfText> text, double x, double y)>('TTF_DrawRendererText');
return ttfDrawRendererTextLookupFunction(text, x, y) == 1;
}