ttfDestroyRendererTextEngine function

void ttfDestroyRendererTextEngine(
  1. Pointer<TtfTextEngine> engine
)

Destroy a text engine created for drawing text on an SDL renderer.

All text created by this engine should be destroyed before calling this function.

\param engine a TTF_TextEngine object created with TTF_CreateRendererTextEngine().

\threadsafety This function should be called on the thread that created the engine.

\since This function is available since SDL_ttf 3.0.0.

\sa TTF_CreateRendererTextEngine

extern SDL_DECLSPEC void SDLCALL TTF_DestroyRendererTextEngine(TTF_TextEngine *engine)

Implementation

void ttfDestroyRendererTextEngine(Pointer<TtfTextEngine> engine) {
  final ttfDestroyRendererTextEngineLookupFunction = libSdl3Ttf.lookupFunction<
      Void Function(Pointer<TtfTextEngine> engine),
      void Function(
          Pointer<TtfTextEngine> engine)>('TTF_DestroyRendererTextEngine');
  return ttfDestroyRendererTextEngineLookupFunction(engine);
}