ttfCreateGpuTextEngine function

Pointer<TtfTextEngine> ttfCreateGpuTextEngine(
  1. Pointer<SdlGpuDevice> device
)

Create a text engine for drawing text with the SDL GPU API.

\param device the SDL_GPUDevice to use for creating textures and drawing text. \returns a TTF_TextEngine object or NULL on failure; call SDL_GetError() for more information.

\threadsafety This function should be called on the thread that created the device.

\since This function is available since SDL_ttf 3.0.0.

\sa TTF_DestroyGPUTextEngine

extern SDL_DECLSPEC TTF_TextEngine * SDLCALL TTF_CreateGPUTextEngine(SDL_GPUDevice *device)

Implementation

Pointer<TtfTextEngine> ttfCreateGpuTextEngine(Pointer<SdlGpuDevice> device) {
  final ttfCreateGpuTextEngineLookupFunction = libSdl3Ttf.lookupFunction<
      Pointer<TtfTextEngine> Function(Pointer<SdlGpuDevice> device),
      Pointer<TtfTextEngine> Function(
          Pointer<SdlGpuDevice> device)>('TTF_CreateGPUTextEngine');
  return ttfCreateGpuTextEngineLookupFunction(device);
}