sdlGetRectUnion function

bool sdlGetRectUnion(
  1. Pointer<SdlRect> a,
  2. Pointer<SdlRect> b,
  3. Pointer<SdlRect> result
)

Calculate the union of two rectangles.

\param A an SDL_Rect structure representing the first rectangle. \param B an SDL_Rect structure representing the second rectangle. \param result an SDL_Rect structure filled in with the union of rectangles A and B. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)

Implementation

bool sdlGetRectUnion(
    Pointer<SdlRect> a, Pointer<SdlRect> b, Pointer<SdlRect> result) {
  final sdlGetRectUnionLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(
          Pointer<SdlRect> a, Pointer<SdlRect> b, Pointer<SdlRect> result),
      int Function(Pointer<SdlRect> a, Pointer<SdlRect> b,
          Pointer<SdlRect> result)>('SDL_GetRectUnion');
  return sdlGetRectUnionLookupFunction(a, b, result) == 1;
}