sdlGetRectUnion function
Calculate the union of two rectangles.
\param A an SDL_Rect structure representing the first rectangle.
\param B an SDL_Rect structure representing the second rectangle.
\param result an SDL_Rect structure filled in with the union of rectangles
A
and B
.
\returns true on success or false on failure; call SDL_GetError() for more
information.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)
Implementation
bool sdlGetRectUnion(
Pointer<SdlRect> a, Pointer<SdlRect> b, Pointer<SdlRect> result) {
final sdlGetRectUnionLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<SdlRect> a, Pointer<SdlRect> b, Pointer<SdlRect> result),
int Function(Pointer<SdlRect> a, Pointer<SdlRect> b,
Pointer<SdlRect> result)>('SDL_GetRectUnion');
return sdlGetRectUnionLookupFunction(a, b, result) == 1;
}