sdlGetRectIntersection function

bool sdlGetRectIntersection(
  1. Pointer<SdlRect> a,
  2. Pointer<SdlRect> b,
  3. Pointer<SdlRect> result
)

Calculate the intersection of two rectangles.

If result is NULL then this function will return false.

\param A an SDL_Rect structure representing the first rectangle. \param B an SDL_Rect structure representing the second rectangle. \param result an SDL_Rect structure filled in with the intersection of rectangles A and B. \returns true if there is an intersection, false otherwise.

\since This function is available since SDL 3.1.3.

\sa SDL_HasRectIntersection

extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)

Implementation

bool sdlGetRectIntersection(
    Pointer<SdlRect> a, Pointer<SdlRect> b, Pointer<SdlRect> result) {
  final sdlGetRectIntersectionLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(
          Pointer<SdlRect> a, Pointer<SdlRect> b, Pointer<SdlRect> result),
      int Function(Pointer<SdlRect> a, Pointer<SdlRect> b,
          Pointer<SdlRect> result)>('SDL_GetRectIntersection');
  return sdlGetRectIntersectionLookupFunction(a, b, result) == 1;
}