sdlGetRectIntersection function
Calculate the intersection of two rectangles.
If result
is NULL then this function will return false.
\param A an SDL_Rect structure representing the first rectangle.
\param B an SDL_Rect structure representing the second rectangle.
\param result an SDL_Rect structure filled in with the intersection of
rectangles A
and B
.
\returns true if there is an intersection, false otherwise.
\since This function is available since SDL 3.1.3.
\sa SDL_HasRectIntersection
extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)
Implementation
bool sdlGetRectIntersection(
Pointer<SdlRect> a, Pointer<SdlRect> b, Pointer<SdlRect> result) {
final sdlGetRectIntersectionLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<SdlRect> a, Pointer<SdlRect> b, Pointer<SdlRect> result),
int Function(Pointer<SdlRect> a, Pointer<SdlRect> b,
Pointer<SdlRect> result)>('SDL_GetRectIntersection');
return sdlGetRectIntersectionLookupFunction(a, b, result) == 1;
}