sdlGetMasksForPixelFormat function
Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
\param format one of the SDL_PixelFormat values. \param bpp a bits per pixel value; usually 15, 16, or 32. \param Rmask a pointer filled in with the red mask for the format. \param Gmask a pointer filled in with the green mask for the format. \param Bmask a pointer filled in with the blue mask for the format. \param Amask a pointer filled in with the alpha mask for the format. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetPixelFormatForMasks
extern SDL_DECLSPEC bool SDLCALL SDL_GetMasksForPixelFormat(SDL_PixelFormat format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask)
Implementation
bool sdlGetMasksForPixelFormat(
int format,
Pointer<Int32> bpp,
Pointer<Uint32> rmask,
Pointer<Uint32> gmask,
Pointer<Uint32> bmask,
Pointer<Uint32> amask) {
final sdlGetMasksForPixelFormatLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Int32 format, Pointer<Int32> bpp, Pointer<Uint32> rmask,
Pointer<Uint32> gmask, Pointer<Uint32> bmask, Pointer<Uint32> amask),
int Function(
int format,
Pointer<Int32> bpp,
Pointer<Uint32> rmask,
Pointer<Uint32> gmask,
Pointer<Uint32> bmask,
Pointer<Uint32> amask)>('SDL_GetMasksForPixelFormat');
return sdlGetMasksForPixelFormatLookupFunction(
format, bpp, rmask, gmask, bmask, amask) ==
1;
}