sdlGetKeyboards function

Pointer<Uint32> sdlGetKeyboards(
  1. Pointer<Int32> count
)

Get a list of currently connected keyboards.

Note that this will include any device or virtual driver that includes keyboard functionality, including some mice, KVM switches, motherboard power buttons, etc. You should wait for input from a device before you consider it actively in use.

\param count a pointer filled in with the number of keyboards returned, may be NULL. \returns a 0 terminated array of keyboards instance IDs or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetKeyboardNameForID \sa SDL_HasKeyboard

extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count)

Implementation

Pointer<Uint32> sdlGetKeyboards(Pointer<Int32> count) {
  final sdlGetKeyboardsLookupFunction = libSdl3.lookupFunction<
      Pointer<Uint32> Function(Pointer<Int32> count),
      Pointer<Uint32> Function(Pointer<Int32> count)>('SDL_GetKeyboards');
  return sdlGetKeyboardsLookupFunction(count);
}