sdlPushEvent function
Add an event to the event queue.
The event queue can actually be used as a two way communication channel.
Not only can events be read from the queue, but the user can also push
their own events onto it. event
is a pointer to the event structure you
wish to push onto the queue. The event is copied into the queue, and the
caller may dispose of the memory pointed to after SDL_PushEvent() returns.
Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL.
Note: Events pushed onto the queue with SDL_PushEvent() get passed through the event filter but events added with SDL_PeepEvents() do not.
For pushing application-specific events, please use SDL_RegisterEvents() to get an event type that does not conflict with other code that also wants its own custom event types.
\param event the SDL_Event to be added to the queue. \returns true on success, false if the event was filtered or on failure; call SDL_GetError() for more information. A common reason for error is the event queue being full.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.1.3.
\sa SDL_PeepEvents \sa SDL_PollEvent \sa SDL_RegisterEvents
extern SDL_DECLSPEC bool SDLCALL SDL_PushEvent(SDL_Event *event)
Implementation
bool sdlPushEvent(Pointer<SdlEvent> event) {
final sdlPushEventLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlEvent> event),
int Function(Pointer<SdlEvent> event)>('SDL_PushEvent');
return sdlPushEventLookupFunction(event) == 1;
}