sdlPumpEvents function

void sdlPumpEvents()

Pump the event loop, gathering events from the input devices.

This function updates the event queue and internal input device state.

SDL_PumpEvents() gathers all the pending input information from devices and places it in the event queue. Without calls to SDL_PumpEvents() no events would ever be placed on the queue. Often the need for calls to SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call SDL_PumpEvents() to force an event queue update.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_PollEvent \sa SDL_WaitEvent

extern SDL_DECLSPEC void SDLCALL SDL_PumpEvents(void)

Implementation

void sdlPumpEvents() {
  final sdlPumpEventsLookupFunction = libSdl3
      .lookupFunction<Void Function(), void Function()>('SDL_PumpEvents');
  return sdlPumpEventsLookupFunction();
}