sdlDestroyAudioStream function
Free an audio stream.
This will release all allocated data, including any audio that is still queued. You do not need to manually clear the stream first.
If this stream was bound to an audio device, it is unbound during this call. If this stream was created with SDL_OpenAudioDeviceStream, the audio device that was opened alongside this stream's creation will be closed, too.
\param stream the audio stream to destroy.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.1.3.
\sa SDL_CreateAudioStream
extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream)
Implementation
void sdlDestroyAudioStream(Pointer<SdlAudioStream> stream) {
final sdlDestroyAudioStreamLookupFunction = libSdl3.lookupFunction<
Void Function(Pointer<SdlAudioStream> stream),
void Function(Pointer<SdlAudioStream> stream)>('SDL_DestroyAudioStream');
return sdlDestroyAudioStreamLookupFunction(stream);
}