sdlBindAudioStream function
Bind a single audio stream to an audio device.
This is a convenience function, equivalent to calling
SDL_BindAudioStreams(devid, &stream, 1)
.
\param devid an audio device to bind a stream to. \param stream an audio stream to bind to a device. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.1.3.
\sa SDL_BindAudioStreams \sa SDL_UnbindAudioStream \sa SDL_GetAudioStreamDevice
extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream)
Implementation
bool sdlBindAudioStream(int devid, Pointer<SdlAudioStream> stream) {
final sdlBindAudioStreamLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Uint32 devid, Pointer<SdlAudioStream> stream),
int Function(
int devid, Pointer<SdlAudioStream> stream)>('SDL_BindAudioStream');
return sdlBindAudioStreamLookupFunction(devid, stream) == 1;
}