sdl3/generated/const_sdl library

Classes

Sdlk
SdlkAlpha
SdlkAndroidExternalStorage
SdlkApp
SdlkArrayorder
SdlkAssertion
SdlkAudio
SdlkBitmaporder
SdlkBlendfactor
SdlkBlendmode
SdlkBlendoperation
SdlkButton
SdlkCameraPosition
SdlkCapitalize
SdlkChromaLocation
SdlkColorPrimaries
SdlkColorRange
SdlkColorspace
SdlkColorType
SdlkDateFormat
SdlkEnum
SdlkEvent
SdlkFlash
SdlkFlip
SdlkFolder
SdlkGamepadAxis
SdlkGamepadBindtype
SdlkGamepadButton
SdlkGamepadButtonLabel
SdlkGamepadType
SdlkGl
SdlkGpuBlendfactor
SdlkGpuBlendop
SdlkGpuBufferusage
SdlkGpuColorcomponent
SdlkGpuCompareop
SdlkGpuCubemapface
SdlkGpuCullmode
SdlkGpuFillmode
SdlkGpuFilter
SdlkGpuFrontface
SdlkGpuIndexelementsize
SdlkGpuLoadop
SdlkGpuPresentmode
SdlkGpuPrimitivetype
SdlkGpuSamplecount
SdlkGpuSampleraddressmode
SdlkGpuSamplermipmapmode
SdlkGpuShaderformat
SdlkGpuShaderstage
SdlkGpuStencilop
SdlkGpuStoreop
SdlkGpuSwapchaincomposition
SdlkGpuTextureformat
SdlkGpuTexturetype
SdlkGpuTextureusage
SdlkGpuTransferbufferusage
SdlkGpuVertexelementformat
SdlkGpuVertexinputrate
SdlkHaptic
SdlkHat
SdlkHidApiBus
SdlkHint
SdlkHittest
SdlkInit
SdlkInitStatus
SdlkIoSeek
SdlkIoStatus
SdlkJoystickAxis
SdlkJoystickConnection
SdlkJoystickType
SdlkKmod
SdlkLogCategory
SdlkLogicalPresentation
SdlkLogPriority
SdlkMatrixCoefficients
SdlkMessagebox
SdlkMessageboxButton
SdlkMessageboxColor
SdlkMousewheel
SdlkOrientation
SdlkPackedlayout
SdlkPackedorder
SdlkPathtype
SdlkPenAxis
SdlkPenInput
SdlkPixelformat
SdlkPixeltype
SdlkPowerstate
SdlkProcessStdio
SdlkPropertyType
SdlkRendererVsync
SdlkScalemode
SdlkScancode
SdlkSensor
SdlkSurface
SdlkSystemCursor
SdlkSystemTheme
SdlkTextinputType
SdlkTextureaccess
SdlkThreadPriority
SdlkTimeFormat
SdlkTouchDevice
SdlkTransferCharacteristics
SdlkWindow
SdlkWindowSurfaceVsync

Constants

DUMMY_ENUM_VALUE → const int
HAVE_WINAPIFAMILY_H → const int
NULL → const int
SDL_ADDEVENT → const int
SDL_ALPHA_OPAQUE → const int
SDL_ALPHA_OPAQUE_FLOAT → const double
SDL_ALPHA_TRANSPARENT → const int
SDL_ALPHA_TRANSPARENT_FLOAT → const double
SDL_ALTIVEC_INTRINSICS → const int
SDL_ANDROID_EXTERNAL_STORAGE_READ → const int
SDL_ANDROID_EXTERNAL_STORAGE_WRITE → const int
SDL_APP_CONTINUE → const int
SDL_APP_FAILURE → const int
SDL_APP_SUCCESS → const int
SDL_ARRAYORDER_ABGR → const int
SDL_ARRAYORDER_ARGB → const int
SDL_ARRAYORDER_BGR → const int
SDL_ARRAYORDER_BGRA → const int
SDL_ARRAYORDER_NONE → const int
SDL_ARRAYORDER_RGB → const int
SDL_ARRAYORDER_RGBA → const int
SDL_ASSERTION_ABORT → const int
SDL_ASSERTION_ALWAYS_IGNORE → const int
SDL_ASSERTION_BREAK → const int
SDL_ASSERTION_IGNORE → const int
SDL_ASSERTION_RETRY → const int
SDL_ASYNCIO_CANCELLED → const int
SDL_ASYNCIO_COMPLETE → const int
SDL_ASYNCIO_FAILURE → const int
SDL_ASYNCIO_TASK_CLOSE → const int
SDL_ASYNCIO_TASK_READ → const int
SDL_ASYNCIO_TASK_WRITE → const int
SDL_AUDIO_F32BE → const int
SDL_AUDIO_F32LE → const int
SDL_AUDIO_MASK_BIG_ENDIAN → const int
SDL_AUDIO_MASK_BITSIZE → const int
SDL_AUDIO_MASK_FLOAT → const int
SDL_AUDIO_MASK_SIGNED → const int
SDL_AUDIO_S16BE → const int
SDL_AUDIO_S16LE → const int
SDL_AUDIO_S32BE → const int
SDL_AUDIO_S32LE → const int
SDL_AUDIO_S8 → const int
SDL_AUDIO_U8 → const int
SDL_AUDIO_UNKNOWN → const int
SDL_AVX2_INTRINSICS → const int
SDL_AVX512F_INTRINSICS → const int
SDL_AVX_INTRINSICS → const int
SDL_BIG_ENDIAN → const int
SDL_BITMAPORDER_1234 → const int
SDL_BITMAPORDER_4321 → const int
SDL_BITMAPORDER_NONE → const int
SDL_BLENDFACTOR_DST_ALPHA → const int
SDL_BLENDFACTOR_DST_COLOR → const int
SDL_BLENDFACTOR_ONE → const int
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA → const int
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR → const int
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA → const int
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR → const int
SDL_BLENDFACTOR_SRC_ALPHA → const int
SDL_BLENDFACTOR_SRC_COLOR → const int
SDL_BLENDFACTOR_ZERO → const int
SDL_BLENDMODE_ADD → const int
SDL_BLENDMODE_ADD_PREMULTIPLIED → const int
SDL_BLENDMODE_BLEND → const int
SDL_BLENDMODE_BLEND_PREMULTIPLIED → const int
SDL_BLENDMODE_INVALID → const int
SDL_BLENDMODE_MOD → const int
SDL_BLENDMODE_MUL → const int
SDL_BLENDMODE_NONE → const int
SDL_BLENDOPERATION_ADD → const int
SDL_BLENDOPERATION_MAXIMUM → const int
SDL_BLENDOPERATION_MINIMUM → const int
SDL_BLENDOPERATION_REV_SUBTRACT → const int
SDL_BLENDOPERATION_SUBTRACT → const int
SDL_BUTTON_LEFT → const int
SDL_BUTTON_MIDDLE → const int
SDL_BUTTON_RIGHT → const int
SDL_BUTTON_X1 → const int
SDL_BUTTON_X2 → const int
SDL_CACHELINE_SIZE → const int
SDL_CAMERA_POSITION_BACK_FACING → const int
SDL_CAMERA_POSITION_FRONT_FACING → const int
SDL_CAMERA_POSITION_UNKNOWN → const int
SDL_CAPITALIZE_LETTERS → const int
SDL_CAPITALIZE_NONE → const int
SDL_CAPITALIZE_SENTENCES → const int
SDL_CAPITALIZE_WORDS → const int
SDL_CHROMA_LOCATION_CENTER → const int
SDL_CHROMA_LOCATION_LEFT → const int
SDL_CHROMA_LOCATION_NONE → const int
SDL_CHROMA_LOCATION_TOPLEFT → const int
SDL_COLOR_PRIMARIES_BT2020 → const int
SDL_COLOR_PRIMARIES_BT470BG → const int
SDL_COLOR_PRIMARIES_BT470M → const int
SDL_COLOR_PRIMARIES_BT601 → const int
SDL_COLOR_PRIMARIES_BT709 → const int
SDL_COLOR_PRIMARIES_CUSTOM → const int
SDL_COLOR_PRIMARIES_EBU3213 → const int
SDL_COLOR_PRIMARIES_GENERIC_FILM → const int
SDL_COLOR_PRIMARIES_SMPTE240 → const int
SDL_COLOR_PRIMARIES_SMPTE431 → const int
SDL_COLOR_PRIMARIES_SMPTE432 → const int
SDL_COLOR_PRIMARIES_UNKNOWN → const int
SDL_COLOR_PRIMARIES_UNSPECIFIED → const int
SDL_COLOR_PRIMARIES_XYZ → const int
SDL_COLOR_RANGE_FULL → const int
SDL_COLOR_RANGE_LIMITED → const int
SDL_COLOR_RANGE_UNKNOWN → const int
SDL_COLOR_TYPE_RGB → const int
SDL_COLOR_TYPE_UNKNOWN → const int
SDL_COLOR_TYPE_YCBCR → const int
SDL_COLORSPACE_BT2020_FULL → const int
SDL_COLORSPACE_BT2020_LIMITED → const int
SDL_COLORSPACE_BT601_FULL → const int
SDL_COLORSPACE_BT601_LIMITED → const int
SDL_COLORSPACE_BT709_FULL → const int
SDL_COLORSPACE_BT709_LIMITED → const int
SDL_COLORSPACE_HDR10 → const int
SDL_COLORSPACE_JPEG → const int
SDL_COLORSPACE_RGB_DEFAULT → const int
SDL_COLORSPACE_SRGB → const int
SDL_COLORSPACE_SRGB_LINEAR → const int
SDL_COLORSPACE_UNKNOWN → const int
SDL_COLORSPACE_YUV_DEFAULT → const int
SDL_DATE_FORMAT_DDMMYYYY → const int
SDL_DATE_FORMAT_MMDDYYYY → const int
SDL_DATE_FORMAT_YYYYMMDD → const int
SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE → const int
SDL_ENUM_CONTINUE → const int
SDL_ENUM_FAILURE → const int
SDL_ENUM_SUCCESS → const int
SDL_EVENT_AUDIO_DEVICE_ADDED → const int
SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED → const int
SDL_EVENT_AUDIO_DEVICE_REMOVED → const int
SDL_EVENT_CAMERA_DEVICE_ADDED → const int
SDL_EVENT_CAMERA_DEVICE_APPROVED → const int
SDL_EVENT_CAMERA_DEVICE_DENIED → const int
SDL_EVENT_CAMERA_DEVICE_REMOVED → const int
SDL_EVENT_CLIPBOARD_UPDATE → const int
SDL_EVENT_DID_ENTER_BACKGROUND → const int
SDL_EVENT_DID_ENTER_FOREGROUND → const int
SDL_EVENT_DISPLAY_ADDED → const int
SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED → const int
SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED → const int
SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED → const int
SDL_EVENT_DISPLAY_FIRST → const int
SDL_EVENT_DISPLAY_LAST → const int
SDL_EVENT_DISPLAY_MOVED → const int
SDL_EVENT_DISPLAY_ORIENTATION → const int
SDL_EVENT_DISPLAY_REMOVED → const int
SDL_EVENT_DROP_BEGIN → const int
SDL_EVENT_DROP_COMPLETE → const int
SDL_EVENT_DROP_FILE → const int
SDL_EVENT_DROP_POSITION → const int
SDL_EVENT_DROP_TEXT → const int
SDL_EVENT_ENUM_PADDING → const int
SDL_EVENT_FINGER_DOWN → const int
SDL_EVENT_FINGER_MOTION → const int
SDL_EVENT_FINGER_UP → const int
SDL_EVENT_FIRST → const int
SDL_EVENT_GAMEPAD_ADDED → const int
SDL_EVENT_GAMEPAD_AXIS_MOTION → const int
SDL_EVENT_GAMEPAD_BUTTON_DOWN → const int
SDL_EVENT_GAMEPAD_BUTTON_UP → const int
SDL_EVENT_GAMEPAD_REMAPPED → const int
SDL_EVENT_GAMEPAD_REMOVED → const int
SDL_EVENT_GAMEPAD_SENSOR_UPDATE → const int
SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED → const int
SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN → const int
SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION → const int
SDL_EVENT_GAMEPAD_TOUCHPAD_UP → const int
SDL_EVENT_GAMEPAD_UPDATE_COMPLETE → const int
SDL_EVENT_JOYSTICK_ADDED → const int
SDL_EVENT_JOYSTICK_AXIS_MOTION → const int
SDL_EVENT_JOYSTICK_BALL_MOTION → const int
SDL_EVENT_JOYSTICK_BATTERY_UPDATED → const int
SDL_EVENT_JOYSTICK_BUTTON_DOWN → const int
SDL_EVENT_JOYSTICK_BUTTON_UP → const int
SDL_EVENT_JOYSTICK_HAT_MOTION → const int
SDL_EVENT_JOYSTICK_REMOVED → const int
SDL_EVENT_JOYSTICK_UPDATE_COMPLETE → const int
SDL_EVENT_KEY_DOWN → const int
SDL_EVENT_KEY_UP → const int
SDL_EVENT_KEYBOARD_ADDED → const int
SDL_EVENT_KEYBOARD_REMOVED → const int
SDL_EVENT_KEYMAP_CHANGED → const int
SDL_EVENT_LAST → const int
SDL_EVENT_LOCALE_CHANGED → const int
SDL_EVENT_LOW_MEMORY → const int
SDL_EVENT_MOUSE_ADDED → const int
SDL_EVENT_MOUSE_BUTTON_DOWN → const int
SDL_EVENT_MOUSE_BUTTON_UP → const int
SDL_EVENT_MOUSE_MOTION → const int
SDL_EVENT_MOUSE_REMOVED → const int
SDL_EVENT_MOUSE_WHEEL → const int
SDL_EVENT_PEN_AXIS → const int
SDL_EVENT_PEN_BUTTON_DOWN → const int
SDL_EVENT_PEN_BUTTON_UP → const int
SDL_EVENT_PEN_DOWN → const int
SDL_EVENT_PEN_MOTION → const int
SDL_EVENT_PEN_PROXIMITY_IN → const int
SDL_EVENT_PEN_PROXIMITY_OUT → const int
SDL_EVENT_PEN_UP → const int
SDL_EVENT_POLL_SENTINEL → const int
SDL_EVENT_PRIVATE0 → const int
SDL_EVENT_PRIVATE1 → const int
SDL_EVENT_PRIVATE2 → const int
SDL_EVENT_PRIVATE3 → const int
SDL_EVENT_QUIT → const int
SDL_EVENT_RENDER_DEVICE_LOST → const int
SDL_EVENT_RENDER_DEVICE_RESET → const int
SDL_EVENT_RENDER_TARGETS_RESET → const int
SDL_EVENT_SENSOR_UPDATE → const int
SDL_EVENT_SYSTEM_THEME_CHANGED → const int
SDL_EVENT_TERMINATING → const int
SDL_EVENT_TEXT_EDITING → const int
SDL_EVENT_TEXT_EDITING_CANDIDATES → const int
SDL_EVENT_TEXT_INPUT → const int
SDL_EVENT_USER → const int
SDL_EVENT_WILL_ENTER_BACKGROUND → const int
SDL_EVENT_WILL_ENTER_FOREGROUND → const int
SDL_EVENT_WINDOW_CLOSE_REQUESTED → const int
SDL_EVENT_WINDOW_DESTROYED → const int
SDL_EVENT_WINDOW_DISPLAY_CHANGED → const int
SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED → const int
SDL_EVENT_WINDOW_ENTER_FULLSCREEN → const int
SDL_EVENT_WINDOW_EXPOSED → const int
SDL_EVENT_WINDOW_FIRST → const int
SDL_EVENT_WINDOW_FOCUS_GAINED → const int
SDL_EVENT_WINDOW_FOCUS_LOST → const int
SDL_EVENT_WINDOW_HDR_STATE_CHANGED → const int
SDL_EVENT_WINDOW_HIDDEN → const int
SDL_EVENT_WINDOW_HIT_TEST → const int
SDL_EVENT_WINDOW_ICCPROF_CHANGED → const int
SDL_EVENT_WINDOW_LAST → const int
SDL_EVENT_WINDOW_LEAVE_FULLSCREEN → const int
SDL_EVENT_WINDOW_MAXIMIZED → const int
SDL_EVENT_WINDOW_METAL_VIEW_RESIZED → const int
SDL_EVENT_WINDOW_MINIMIZED → const int
SDL_EVENT_WINDOW_MOUSE_ENTER → const int
SDL_EVENT_WINDOW_MOUSE_LEAVE → const int
SDL_EVENT_WINDOW_MOVED → const int
SDL_EVENT_WINDOW_OCCLUDED → const int
SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED → const int
SDL_EVENT_WINDOW_RESIZED → const int
SDL_EVENT_WINDOW_RESTORED → const int
SDL_EVENT_WINDOW_SAFE_AREA_CHANGED → const int
SDL_EVENT_WINDOW_SHOWN → const int
SDL_FILEDIALOG_OPENFILE → const int
SDL_FILEDIALOG_OPENFOLDER → const int
SDL_FILEDIALOG_SAVEFILE → const int
SDL_FLASH_BRIEFLY → const int
SDL_FLASH_CANCEL → const int
SDL_FLASH_UNTIL_FOCUSED → const int
SDL_FLIP_HORIZONTAL → const int
SDL_FLIP_NONE → const int
SDL_FLIP_VERTICAL → const int
SDL_FLOATWORDORDER → const int
SDL_FOLDER_COUNT → const int
SDL_FOLDER_DESKTOP → const int
SDL_FOLDER_DOCUMENTS → const int
SDL_FOLDER_DOWNLOADS → const int
SDL_FOLDER_HOME → const int
SDL_FOLDER_MUSIC → const int
SDL_FOLDER_PICTURES → const int
SDL_FOLDER_PUBLICSHARE → const int
SDL_FOLDER_SAVEDGAMES → const int
SDL_FOLDER_SCREENSHOTS → const int
SDL_FOLDER_TEMPLATES → const int
SDL_FOLDER_VIDEOS → const int
SDL_GAMEPAD_AXIS_COUNT → const int
SDL_GAMEPAD_AXIS_INVALID → const int
SDL_GAMEPAD_AXIS_LEFT_TRIGGER → const int
SDL_GAMEPAD_AXIS_LEFTX → const int
SDL_GAMEPAD_AXIS_LEFTY → const int
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER → const int
SDL_GAMEPAD_AXIS_RIGHTX → const int
SDL_GAMEPAD_AXIS_RIGHTY → const int
SDL_GAMEPAD_BINDTYPE_AXIS → const int
SDL_GAMEPAD_BINDTYPE_BUTTON → const int
SDL_GAMEPAD_BINDTYPE_HAT → const int
SDL_GAMEPAD_BINDTYPE_NONE → const int
SDL_GAMEPAD_BUTTON_BACK → const int
SDL_GAMEPAD_BUTTON_COUNT → const int
SDL_GAMEPAD_BUTTON_DPAD_DOWN → const int
SDL_GAMEPAD_BUTTON_DPAD_LEFT → const int
SDL_GAMEPAD_BUTTON_DPAD_RIGHT → const int
SDL_GAMEPAD_BUTTON_DPAD_UP → const int
SDL_GAMEPAD_BUTTON_EAST → const int
SDL_GAMEPAD_BUTTON_GUIDE → const int
SDL_GAMEPAD_BUTTON_INVALID → const int
SDL_GAMEPAD_BUTTON_LABEL_A → const int
SDL_GAMEPAD_BUTTON_LABEL_B → const int
SDL_GAMEPAD_BUTTON_LABEL_CIRCLE → const int
SDL_GAMEPAD_BUTTON_LABEL_CROSS → const int
SDL_GAMEPAD_BUTTON_LABEL_SQUARE → const int
SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE → const int
SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN → const int
SDL_GAMEPAD_BUTTON_LABEL_X → const int
SDL_GAMEPAD_BUTTON_LABEL_Y → const int
SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 → const int
SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 → const int
SDL_GAMEPAD_BUTTON_LEFT_SHOULDER → const int
SDL_GAMEPAD_BUTTON_LEFT_STICK → const int
SDL_GAMEPAD_BUTTON_MISC1 → const int
SDL_GAMEPAD_BUTTON_MISC2 → const int
SDL_GAMEPAD_BUTTON_MISC3 → const int
SDL_GAMEPAD_BUTTON_MISC4 → const int
SDL_GAMEPAD_BUTTON_MISC5 → const int
SDL_GAMEPAD_BUTTON_MISC6 → const int
SDL_GAMEPAD_BUTTON_NORTH → const int
SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 → const int
SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 → const int
SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER → const int
SDL_GAMEPAD_BUTTON_RIGHT_STICK → const int
SDL_GAMEPAD_BUTTON_SOUTH → const int
SDL_GAMEPAD_BUTTON_START → const int
SDL_GAMEPAD_BUTTON_TOUCHPAD → const int
SDL_GAMEPAD_BUTTON_WEST → const int
SDL_GAMEPAD_TYPE_COUNT → const int
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT → const int
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR → const int
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT → const int
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO → const int
SDL_GAMEPAD_TYPE_PS3 → const int
SDL_GAMEPAD_TYPE_PS4 → const int
SDL_GAMEPAD_TYPE_PS5 → const int
SDL_GAMEPAD_TYPE_STANDARD → const int
SDL_GAMEPAD_TYPE_UNKNOWN → const int
SDL_GAMEPAD_TYPE_XBOX360 → const int
SDL_GAMEPAD_TYPE_XBOXONE → const int
SDL_GETEVENT → const int
SDL_GL_ACCELERATED_VISUAL → const int
SDL_GL_ACCUM_ALPHA_SIZE → const int
SDL_GL_ACCUM_BLUE_SIZE → const int
SDL_GL_ACCUM_GREEN_SIZE → const int
SDL_GL_ACCUM_RED_SIZE → const int
SDL_GL_ALPHA_SIZE → const int
SDL_GL_BLUE_SIZE → const int
SDL_GL_BUFFER_SIZE → const int
SDL_GL_CONTEXT_DEBUG_FLAG → const int
SDL_GL_CONTEXT_FLAGS → const int
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG → const int
SDL_GL_CONTEXT_MAJOR_VERSION → const int
SDL_GL_CONTEXT_MINOR_VERSION → const int
SDL_GL_CONTEXT_NO_ERROR → const int
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY → const int
SDL_GL_CONTEXT_PROFILE_CORE → const int
SDL_GL_CONTEXT_PROFILE_ES → const int
SDL_GL_CONTEXT_PROFILE_MASK → const int
SDL_GL_CONTEXT_RELEASE_BEHAVIOR → const int
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH → const int
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE → const int
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG → const int
SDL_GL_CONTEXT_RESET_LOSE_CONTEXT → const int
SDL_GL_CONTEXT_RESET_NO_NOTIFICATION → const int
SDL_GL_CONTEXT_RESET_NOTIFICATION → const int
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG → const int
SDL_GL_DEPTH_SIZE → const int
SDL_GL_DOUBLEBUFFER → const int
SDL_GL_EGL_PLATFORM → const int
SDL_GL_FLOATBUFFERS → const int
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE → const int
SDL_GL_GREEN_SIZE → const int
SDL_GL_MULTISAMPLEBUFFERS → const int
SDL_GL_MULTISAMPLESAMPLES → const int
SDL_GL_RED_SIZE → const int
SDL_GL_RETAINED_BACKING → const int
SDL_GL_SHARE_WITH_CURRENT_CONTEXT → const int
SDL_GL_STENCIL_SIZE → const int
SDL_GL_STEREO → const int
SDL_GLOB_CASEINSENSITIVE → const int
SDL_GPU_BLENDFACTOR_CONSTANT_COLOR → const int
SDL_GPU_BLENDFACTOR_DST_ALPHA → const int
SDL_GPU_BLENDFACTOR_DST_COLOR → const int
SDL_GPU_BLENDFACTOR_INVALID → const int
SDL_GPU_BLENDFACTOR_ONE → const int
SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR → const int
SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA → const int
SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR → const int
SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA → const int
SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR → const int
SDL_GPU_BLENDFACTOR_SRC_ALPHA → const int
SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE → const int
SDL_GPU_BLENDFACTOR_SRC_COLOR → const int
SDL_GPU_BLENDFACTOR_ZERO → const int
SDL_GPU_BLENDOP_ADD → const int
SDL_GPU_BLENDOP_INVALID → const int
SDL_GPU_BLENDOP_MAX → const int
SDL_GPU_BLENDOP_MIN → const int
SDL_GPU_BLENDOP_REVERSE_SUBTRACT → const int
SDL_GPU_BLENDOP_SUBTRACT → const int
SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ → const int
SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE → const int
SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ → const int
SDL_GPU_BUFFERUSAGE_INDEX → const int
SDL_GPU_BUFFERUSAGE_INDIRECT → const int
SDL_GPU_BUFFERUSAGE_VERTEX → const int
SDL_GPU_COLORCOMPONENT_A → const int
SDL_GPU_COLORCOMPONENT_B → const int
SDL_GPU_COLORCOMPONENT_G → const int
SDL_GPU_COLORCOMPONENT_R → const int
SDL_GPU_COMPAREOP_ALWAYS → const int
SDL_GPU_COMPAREOP_EQUAL → const int
SDL_GPU_COMPAREOP_GREATER → const int
SDL_GPU_COMPAREOP_GREATER_OR_EQUAL → const int
SDL_GPU_COMPAREOP_INVALID → const int
SDL_GPU_COMPAREOP_LESS → const int
SDL_GPU_COMPAREOP_LESS_OR_EQUAL → const int
SDL_GPU_COMPAREOP_NEVER → const int
SDL_GPU_COMPAREOP_NOT_EQUAL → const int
SDL_GPU_CUBEMAPFACE_NEGATIVEX → const int
SDL_GPU_CUBEMAPFACE_NEGATIVEY → const int
SDL_GPU_CUBEMAPFACE_NEGATIVEZ → const int
SDL_GPU_CUBEMAPFACE_POSITIVEX → const int
SDL_GPU_CUBEMAPFACE_POSITIVEY → const int
SDL_GPU_CUBEMAPFACE_POSITIVEZ → const int
SDL_GPU_CULLMODE_BACK → const int
SDL_GPU_CULLMODE_FRONT → const int
SDL_GPU_CULLMODE_NONE → const int
SDL_GPU_FILLMODE_FILL → const int
SDL_GPU_FILLMODE_LINE → const int
SDL_GPU_FILTER_LINEAR → const int
SDL_GPU_FILTER_NEAREST → const int
SDL_GPU_FRONTFACE_CLOCKWISE → const int
SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE → const int
SDL_GPU_INDEXELEMENTSIZE_16BIT → const int
SDL_GPU_INDEXELEMENTSIZE_32BIT → const int
SDL_GPU_LOADOP_CLEAR → const int
SDL_GPU_LOADOP_DONT_CARE → const int
SDL_GPU_LOADOP_LOAD → const int
SDL_GPU_PRESENTMODE_IMMEDIATE → const int
SDL_GPU_PRESENTMODE_MAILBOX → const int
SDL_GPU_PRESENTMODE_VSYNC → const int
SDL_GPU_PRIMITIVETYPE_LINELIST → const int
SDL_GPU_PRIMITIVETYPE_LINESTRIP → const int
SDL_GPU_PRIMITIVETYPE_POINTLIST → const int
SDL_GPU_PRIMITIVETYPE_TRIANGLELIST → const int
SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP → const int
SDL_GPU_SAMPLECOUNT_1 → const int
SDL_GPU_SAMPLECOUNT_2 → const int
SDL_GPU_SAMPLECOUNT_4 → const int
SDL_GPU_SAMPLECOUNT_8 → const int
SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE → const int
SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT → const int
SDL_GPU_SAMPLERADDRESSMODE_REPEAT → const int
SDL_GPU_SAMPLERMIPMAPMODE_LINEAR → const int
SDL_GPU_SAMPLERMIPMAPMODE_NEAREST → const int
SDL_GPU_SHADERFORMAT_DXBC → const int
SDL_GPU_SHADERFORMAT_DXIL → const int
SDL_GPU_SHADERFORMAT_INVALID → const int
SDL_GPU_SHADERFORMAT_METALLIB → const int
SDL_GPU_SHADERFORMAT_MSL → const int
SDL_GPU_SHADERFORMAT_PRIVATE → const int
SDL_GPU_SHADERFORMAT_SPIRV → const int
SDL_GPU_SHADERSTAGE_FRAGMENT → const int
SDL_GPU_SHADERSTAGE_VERTEX → const int
SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP → const int
SDL_GPU_STENCILOP_DECREMENT_AND_WRAP → const int
SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP → const int
SDL_GPU_STENCILOP_INCREMENT_AND_WRAP → const int
SDL_GPU_STENCILOP_INVALID → const int
SDL_GPU_STENCILOP_INVERT → const int
SDL_GPU_STENCILOP_KEEP → const int
SDL_GPU_STENCILOP_REPLACE → const int
SDL_GPU_STENCILOP_ZERO → const int
SDL_GPU_STOREOP_DONT_CARE → const int
SDL_GPU_STOREOP_RESOLVE → const int
SDL_GPU_STOREOP_RESOLVE_AND_STORE → const int
SDL_GPU_STOREOP_STORE → const int
SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2048 → const int
SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR → const int
SDL_GPU_SWAPCHAINCOMPOSITION_SDR → const int
SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR → const int
SDL_GPU_TEXTUREFORMAT_A8_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM → const int
SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM → const int
SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM → const int
SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM → const int
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM → const int
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM → const int
SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM → const int
SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM → const int
SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM → const int
SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM → const int
SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT → const int
SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM → const int
SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB → const int
SDL_GPU_TEXTUREFORMAT_D16_UNORM → const int
SDL_GPU_TEXTUREFORMAT_D24_UNORM → const int
SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT → const int
SDL_GPU_TEXTUREFORMAT_D32_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT → const int
SDL_GPU_TEXTUREFORMAT_INVALID → const int
SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM → const int
SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT → const int
SDL_GPU_TEXTUREFORMAT_R16_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_R16_INT → const int
SDL_GPU_TEXTUREFORMAT_R16_SNORM → const int
SDL_GPU_TEXTUREFORMAT_R16_UINT → const int
SDL_GPU_TEXTUREFORMAT_R16_UNORM → const int
SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_R16G16_INT → const int
SDL_GPU_TEXTUREFORMAT_R16G16_SNORM → const int
SDL_GPU_TEXTUREFORMAT_R16G16_UINT → const int
SDL_GPU_TEXTUREFORMAT_R16G16_UNORM → const int
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT → const int
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM → const int
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT → const int
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM → const int
SDL_GPU_TEXTUREFORMAT_R32_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_R32_INT → const int
SDL_GPU_TEXTUREFORMAT_R32_UINT → const int
SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_R32G32_INT → const int
SDL_GPU_TEXTUREFORMAT_R32G32_UINT → const int
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT → const int
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT → const int
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT → const int
SDL_GPU_TEXTUREFORMAT_R8_INT → const int
SDL_GPU_TEXTUREFORMAT_R8_SNORM → const int
SDL_GPU_TEXTUREFORMAT_R8_UINT → const int
SDL_GPU_TEXTUREFORMAT_R8_UNORM → const int
SDL_GPU_TEXTUREFORMAT_R8G8_INT → const int
SDL_GPU_TEXTUREFORMAT_R8G8_SNORM → const int
SDL_GPU_TEXTUREFORMAT_R8G8_UINT → const int
SDL_GPU_TEXTUREFORMAT_R8G8_UNORM → const int
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT → const int
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM → const int
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT → const int
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM → const int
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB → const int
SDL_GPU_TEXTURETYPE_2D → const int
SDL_GPU_TEXTURETYPE_2D_ARRAY → const int
SDL_GPU_TEXTURETYPE_3D → const int
SDL_GPU_TEXTURETYPE_CUBE → const int
SDL_GPU_TEXTURETYPE_CUBE_ARRAY → const int
SDL_GPU_TEXTUREUSAGE_COLOR_TARGET → const int
SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ → const int
SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE → const int
SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE → const int
SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET → const int
SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ → const int
SDL_GPU_TEXTUREUSAGE_SAMPLER → const int
SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD → const int
SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD → const int
SDL_GPU_VERTEXELEMENTFORMAT_BYTE2 → const int
SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM → const int
SDL_GPU_VERTEXELEMENTFORMAT_BYTE4 → const int
SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM → const int
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT → const int
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2 → const int
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3 → const int
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4 → const int
SDL_GPU_VERTEXELEMENTFORMAT_HALF2 → const int
SDL_GPU_VERTEXELEMENTFORMAT_HALF4 → const int
SDL_GPU_VERTEXELEMENTFORMAT_INT → const int
SDL_GPU_VERTEXELEMENTFORMAT_INT2 → const int
SDL_GPU_VERTEXELEMENTFORMAT_INT3 → const int
SDL_GPU_VERTEXELEMENTFORMAT_INT4 → const int
SDL_GPU_VERTEXELEMENTFORMAT_INVALID → const int
SDL_GPU_VERTEXELEMENTFORMAT_SHORT2 → const int
SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM → const int
SDL_GPU_VERTEXELEMENTFORMAT_SHORT4 → const int
SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM → const int
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2 → const int
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM → const int
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4 → const int
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM → const int
SDL_GPU_VERTEXELEMENTFORMAT_UINT → const int
SDL_GPU_VERTEXELEMENTFORMAT_UINT2 → const int
SDL_GPU_VERTEXELEMENTFORMAT_UINT3 → const int
SDL_GPU_VERTEXELEMENTFORMAT_UINT4 → const int
SDL_GPU_VERTEXELEMENTFORMAT_USHORT2 → const int
SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM → const int
SDL_GPU_VERTEXELEMENTFORMAT_USHORT4 → const int
SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM → const int
SDL_GPU_VERTEXINPUTRATE_INSTANCE → const int
SDL_GPU_VERTEXINPUTRATE_VERTEX → const int
SDL_HAPTIC_AUTOCENTER → const int
SDL_HAPTIC_CARTESIAN → const int
SDL_HAPTIC_CONSTANT → const int
SDL_HAPTIC_CUSTOM → const int
SDL_HAPTIC_DAMPER → const int
SDL_HAPTIC_FRICTION → const int
SDL_HAPTIC_GAIN → const int
SDL_HAPTIC_INERTIA → const int
SDL_HAPTIC_INFINITY → const int
SDL_HAPTIC_LEFTRIGHT → const int
SDL_HAPTIC_PAUSE → const int
SDL_HAPTIC_POLAR → const int
SDL_HAPTIC_RAMP → const int
SDL_HAPTIC_RESERVED1 → const int
SDL_HAPTIC_RESERVED2 → const int
SDL_HAPTIC_RESERVED3 → const int
SDL_HAPTIC_SAWTOOTHDOWN → const int
SDL_HAPTIC_SAWTOOTHUP → const int
SDL_HAPTIC_SINE → const int
SDL_HAPTIC_SPHERICAL → const int
SDL_HAPTIC_SPRING → const int
SDL_HAPTIC_SQUARE → const int
SDL_HAPTIC_STATUS → const int
SDL_HAPTIC_STEERING_AXIS → const int
SDL_HAPTIC_TRIANGLE → const int
SDL_HAT_CENTERED → const int
SDL_HAT_DOWN → const int
SDL_HAT_LEFT → const int
SDL_HAT_LEFTDOWN → const int
SDL_HAT_LEFTUP → const int
SDL_HAT_RIGHT → const int
SDL_HAT_RIGHTDOWN → const int
SDL_HAT_RIGHTUP → const int
SDL_HAT_UP → const int
SDL_HID_API_BUS_BLUETOOTH → const int
SDL_HID_API_BUS_I2C → const int
SDL_HID_API_BUS_SPI → const int
SDL_HID_API_BUS_UNKNOWN → const int
SDL_HID_API_BUS_USB → const int
SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED → const String
SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY → const String
SDL_HINT_ANDROID_BLOCK_ON_PAUSE → const String
SDL_HINT_ANDROID_LOW_LATENCY_AUDIO → const String
SDL_HINT_ANDROID_TRAP_BACK_BUTTON → const String
SDL_HINT_APP_ID → const String
SDL_HINT_APP_NAME → const String
SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS → const String
SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION → const String
SDL_HINT_ASSERT → const String
SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE → const String
SDL_HINT_AUDIO_CATEGORY → const String
SDL_HINT_AUDIO_CHANNELS → const String
SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME → const String
SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES → const String
SDL_HINT_AUDIO_DEVICE_STREAM_NAME → const String
SDL_HINT_AUDIO_DEVICE_STREAM_ROLE → const String
SDL_HINT_AUDIO_DISK_INPUT_FILE → const String
SDL_HINT_AUDIO_DISK_OUTPUT_FILE → const String
SDL_HINT_AUDIO_DISK_TIMESCALE → const String
SDL_HINT_AUDIO_DRIVER → const String
SDL_HINT_AUDIO_DUMMY_TIMESCALE → const String
SDL_HINT_AUDIO_FORMAT → const String
SDL_HINT_AUDIO_FREQUENCY → const String
SDL_HINT_AUDIO_INCLUDE_MONITORS → const String
SDL_HINT_AUTO_UPDATE_JOYSTICKS → const String
SDL_HINT_AUTO_UPDATE_SENSORS → const String
SDL_HINT_BMP_SAVE_LEGACY_FORMAT → const String
SDL_HINT_CAMERA_DRIVER → const String
SDL_HINT_CPU_FEATURE_MASK → const String
SDL_HINT_DEFAULT → const int
SDL_HINT_DISPLAY_USABLE_BOUNDS → const String
SDL_HINT_EMSCRIPTEN_ASYNCIFY → const String
SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR → const String
SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT → const String
SDL_HINT_ENABLE_SCREEN_KEYBOARD → const String
SDL_HINT_EVDEV_DEVICES → const String
SDL_HINT_EVENT_LOGGING → const String
SDL_HINT_FILE_DIALOG_DRIVER → const String
SDL_HINT_FORCE_RAISEWINDOW → const String
SDL_HINT_FRAMEBUFFER_ACCELERATION → const String
SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES → const String
SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT → const String
SDL_HINT_GAMECONTROLLER_SENSOR_FUSION → const String
SDL_HINT_GAMECONTROLLERCONFIG → const String
SDL_HINT_GAMECONTROLLERCONFIG_FILE → const String
SDL_HINT_GAMECONTROLLERTYPE → const String
SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT → const String
SDL_HINT_GDK_TEXTINPUT_DESCRIPTION → const String
SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH → const String
SDL_HINT_GDK_TEXTINPUT_SCOPE → const String
SDL_HINT_GDK_TEXTINPUT_TITLE → const String
SDL_HINT_GPU_DRIVER → const String
SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS → const String
SDL_HINT_HIDAPI_IGNORE_DEVICES → const String
SDL_HINT_HIDAPI_LIBUSB → const String
SDL_HINT_HIDAPI_LIBUSB_WHITELIST → const String
SDL_HINT_HIDAPI_UDEV → const String
SDL_HINT_IME_IMPLEMENTED_UI → const String
SDL_HINT_IOS_HIDE_HOME_INDICATOR → const String
SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS → const String
SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES → const String
SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED → const String
SDL_HINT_JOYSTICK_BLACKLIST_DEVICES → const String
SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED → const String
SDL_HINT_JOYSTICK_DEVICE → const String
SDL_HINT_JOYSTICK_DIRECTINPUT → const String
SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES → const String
SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED → const String
SDL_HINT_JOYSTICK_GAMECUBE_DEVICES → const String
SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED → const String
SDL_HINT_JOYSTICK_GAMEINPUT → const String
SDL_HINT_JOYSTICK_HIDAPI → const String
SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS → const String
SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE → const String
SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE → const String
SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS → const String
SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED → const String
SDL_HINT_JOYSTICK_HIDAPI_LUNA → const String
SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC → const String
SDL_HINT_JOYSTICK_HIDAPI_PS3 → const String
SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER → const String
SDL_HINT_JOYSTICK_HIDAPI_PS4 → const String
SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL → const String
SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE → const String
SDL_HINT_JOYSTICK_HIDAPI_PS5 → const String
SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED → const String
SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE → const String
SDL_HINT_JOYSTICK_HIDAPI_SHIELD → const String
SDL_HINT_JOYSTICK_HIDAPI_STADIA → const String
SDL_HINT_JOYSTICK_HIDAPI_STEAM → const String
SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED → const String
SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI → const String
SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK → const String
SDL_HINT_JOYSTICK_HIDAPI_SWITCH → const String
SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED → const String
SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED → const String
SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS → const String
SDL_HINT_JOYSTICK_HIDAPI_WII → const String
SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED → const String
SDL_HINT_JOYSTICK_HIDAPI_XBOX → const String
SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 → const String
SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED → const String
SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS → const String
SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE → const String
SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED → const String
SDL_HINT_JOYSTICK_IOKIT → const String
SDL_HINT_JOYSTICK_LINUX_CLASSIC → const String
SDL_HINT_JOYSTICK_LINUX_DEADZONES → const String
SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS → const String
SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES → const String
SDL_HINT_JOYSTICK_MFI → const String
SDL_HINT_JOYSTICK_RAWINPUT → const String
SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT → const String
SDL_HINT_JOYSTICK_ROG_CHAKRAM → const String
SDL_HINT_JOYSTICK_THREAD → const String
SDL_HINT_JOYSTICK_THROTTLE_DEVICES → const String
SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED → const String
SDL_HINT_JOYSTICK_WGI → const String
SDL_HINT_JOYSTICK_WHEEL_DEVICES → const String
SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED → const String
SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES → const String
SDL_HINT_KEYCODE_OPTIONS → const String
SDL_HINT_KMSDRM_DEVICE_INDEX → const String
SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER → const String
SDL_HINT_LOGGING → const String
SDL_HINT_MAC_BACKGROUND_APP → const String
SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK → const String
SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH → const String
SDL_HINT_MAC_SCROLL_MOMENTUM → const String
SDL_HINT_MAIN_CALLBACK_RATE → const String
SDL_HINT_MOUSE_AUTO_CAPTURE → const String
SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR → const String
SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS → const String
SDL_HINT_MOUSE_DOUBLE_CLICK_TIME → const String
SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE → const String
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH → const String
SDL_HINT_MOUSE_NORMAL_SPEED_SCALE → const String
SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL → const String
SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE → const String
SDL_HINT_MOUSE_RELATIVE_MODE_CENTER → const String
SDL_HINT_MOUSE_RELATIVE_MODE_WARP → const String
SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE → const String
SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE → const String
SDL_HINT_MOUSE_RELATIVE_WARP_MOTION → const String
SDL_HINT_MOUSE_TOUCH_EVENTS → const String
SDL_HINT_MUTE_CONSOLE_KEYBOARD → const String
SDL_HINT_NO_SIGNAL_HANDLERS → const String
SDL_HINT_NORMAL → const int
SDL_HINT_OPENGL_ES_DRIVER → const String
SDL_HINT_OPENGL_LIBRARY → const String
SDL_HINT_OPENVR_LIBRARY → const String
SDL_HINT_ORIENTATIONS → const String
SDL_HINT_OVERRIDE → const int
SDL_HINT_POLL_SENTINEL → const String
SDL_HINT_PREFERRED_LOCALES → const String
SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE → const String
SDL_HINT_RENDER_DIRECT3D11_DEBUG → const String
SDL_HINT_RENDER_DIRECT3D_THREADSAFE → const String
SDL_HINT_RENDER_DRIVER → const String
SDL_HINT_RENDER_GPU_DEBUG → const String
SDL_HINT_RENDER_GPU_LOW_POWER → const String
SDL_HINT_RENDER_LINE_METHOD → const String
SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE → const String
SDL_HINT_RENDER_VSYNC → const String
SDL_HINT_RENDER_VULKAN_DEBUG → const String
SDL_HINT_RETURN_KEY_HIDES_IME → const String
SDL_HINT_ROG_GAMEPAD_MICE → const String
SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED → const String
SDL_HINT_RPI_VIDEO_LAYER → const String
SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME → const String
SDL_HINT_SHUTDOWN_DBUS_ON_QUIT → const String
SDL_HINT_STORAGE_TITLE_DRIVER → const String
SDL_HINT_STORAGE_USER_DRIVER → const String
SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL → const String
SDL_HINT_THREAD_PRIORITY_POLICY → const String
SDL_HINT_TIMER_RESOLUTION → const String
SDL_HINT_TOUCH_MOUSE_EVENTS → const String
SDL_HINT_TRACKPAD_IS_TOUCH_ONLY → const String
SDL_HINT_TV_REMOTE_AS_JOYSTICK → const String
SDL_HINT_VIDEO_ALLOW_SCREENSAVER → const String
SDL_HINT_VIDEO_DISPLAY_PRIORITY → const String
SDL_HINT_VIDEO_DOUBLE_BUFFER → const String
SDL_HINT_VIDEO_DRIVER → const String
SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES → const String
SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK → const String
SDL_HINT_VIDEO_FORCE_EGL → const String
SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES → const String
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS → const String
SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES → const String
SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS → const String
SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR → const String
SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION → const String
SDL_HINT_VIDEO_WAYLAND_MODE_SCALING → const String
SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR → const String
SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY → const String
SDL_HINT_VIDEO_WIN_D3DCOMPILER → const String
SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR → const String
SDL_HINT_VIDEO_X11_NET_WM_PING → const String
SDL_HINT_VIDEO_X11_NODIRECTCOLOR → const String
SDL_HINT_VIDEO_X11_SCALING_FACTOR → const String
SDL_HINT_VIDEO_X11_VISUALID → const String
SDL_HINT_VIDEO_X11_WINDOW_VISUALID → const String
SDL_HINT_VIDEO_X11_XRANDR → const String
SDL_HINT_VITA_ENABLE_BACK_TOUCH → const String
SDL_HINT_VITA_ENABLE_FRONT_TOUCH → const String
SDL_HINT_VITA_MODULE_PATH → const String
SDL_HINT_VITA_PVR_INIT → const String
SDL_HINT_VITA_PVR_OPENGL → const String
SDL_HINT_VITA_RESOLUTION → const String
SDL_HINT_VITA_TOUCH_MOUSE_DEVICE → const String
SDL_HINT_VULKAN_DISPLAY → const String
SDL_HINT_VULKAN_LIBRARY → const String
SDL_HINT_WAVE_CHUNK_LIMIT → const String
SDL_HINT_WAVE_FACT_CHUNK → const String
SDL_HINT_WAVE_RIFF_CHUNK_SIZE → const String
SDL_HINT_WAVE_TRUNCATION → const String
SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED → const String
SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN → const String
SDL_HINT_WINDOW_ALLOW_TOPMOST → const String
SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN → const String
SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 → const String
SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS → const String
SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP → const String
SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE → const String
SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL → const String
SDL_HINT_WINDOWS_GAMEINPUT → const String
SDL_HINT_WINDOWS_INTRESOURCE_ICON → const String
SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL → const String
SDL_HINT_WINDOWS_RAW_KEYBOARD → const String
SDL_HINT_WINDOWS_USE_D3D9EX → const String
SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT → const String
SDL_HINT_X11_WINDOW_TYPE → const String
SDL_HINT_X11_XCB_LIBRARY → const String
SDL_HINT_XINPUT_ENABLED → const String
SDL_HITTEST_DRAGGABLE → const int
SDL_HITTEST_NORMAL → const int
SDL_HITTEST_RESIZE_BOTTOM → const int
SDL_HITTEST_RESIZE_BOTTOMLEFT → const int
SDL_HITTEST_RESIZE_BOTTOMRIGHT → const int
SDL_HITTEST_RESIZE_LEFT → const int
SDL_HITTEST_RESIZE_RIGHT → const int
SDL_HITTEST_RESIZE_TOP → const int
SDL_HITTEST_RESIZE_TOPLEFT → const int
SDL_HITTEST_RESIZE_TOPRIGHT → const int
SDL_INIT_AUDIO → const int
SDL_INIT_CAMERA → const int
SDL_INIT_EVENTS → const int
SDL_INIT_GAMEPAD → const int
SDL_INIT_HAPTIC → const int
SDL_INIT_JOYSTICK → const int
SDL_INIT_SENSOR → const int
SDL_INIT_STATUS_INITIALIZED → const int
SDL_INIT_STATUS_INITIALIZING → const int
SDL_INIT_STATUS_UNINITIALIZED → const int
SDL_INIT_STATUS_UNINITIALIZING → const int
SDL_INIT_VIDEO → const int
SDL_INVALID_UNICODE_CODEPOINT → const int
SDL_IO_SEEK_CUR → const int
SDL_IO_SEEK_END → const int
SDL_IO_SEEK_SET → const int
SDL_IO_STATUS_EOF → const int
SDL_IO_STATUS_ERROR → const int
SDL_IO_STATUS_NOT_READY → const int
SDL_IO_STATUS_READONLY → const int
SDL_IO_STATUS_READY → const int
SDL_IO_STATUS_WRITEONLY → const int
SDL_JOYSTICK_AXIS_MAX → const int
SDL_JOYSTICK_AXIS_MIN → const int
SDL_JOYSTICK_CONNECTION_INVALID → const int
SDL_JOYSTICK_CONNECTION_UNKNOWN → const int
SDL_JOYSTICK_CONNECTION_WIRED → const int
SDL_JOYSTICK_CONNECTION_WIRELESS → const int
SDL_JOYSTICK_TYPE_ARCADE_PAD → const int
SDL_JOYSTICK_TYPE_ARCADE_STICK → const int
SDL_JOYSTICK_TYPE_COUNT → const int
SDL_JOYSTICK_TYPE_DANCE_PAD → const int
SDL_JOYSTICK_TYPE_DRUM_KIT → const int
SDL_JOYSTICK_TYPE_FLIGHT_STICK → const int
SDL_JOYSTICK_TYPE_GAMEPAD → const int
SDL_JOYSTICK_TYPE_GUITAR → const int
SDL_JOYSTICK_TYPE_THROTTLE → const int
SDL_JOYSTICK_TYPE_UNKNOWN → const int
SDL_JOYSTICK_TYPE_WHEEL → const int
SDL_KMOD_ALT → const int
SDL_KMOD_CAPS → const int
SDL_KMOD_CTRL → const int
SDL_KMOD_GUI → const int
SDL_KMOD_LALT → const int
SDL_KMOD_LCTRL → const int
SDL_KMOD_LGUI → const int
SDL_KMOD_LSHIFT → const int
SDL_KMOD_MODE → const int
SDL_KMOD_NONE → const int
SDL_KMOD_NUM → const int
SDL_KMOD_RALT → const int
SDL_KMOD_RCTRL → const int
SDL_KMOD_RGUI → const int
SDL_KMOD_RSHIFT → const int
SDL_KMOD_SCROLL → const int
SDL_KMOD_SHIFT → const int
SDL_LASX_INTRINSICS → const int
SDL_LIL_ENDIAN → const int
SDL_LOG_CATEGORY_APPLICATION → const int
SDL_LOG_CATEGORY_ASSERT → const int
SDL_LOG_CATEGORY_AUDIO → const int
SDL_LOG_CATEGORY_CUSTOM → const int
SDL_LOG_CATEGORY_ERROR → const int
SDL_LOG_CATEGORY_GPU → const int
SDL_LOG_CATEGORY_INPUT → const int
SDL_LOG_CATEGORY_RENDER → const int
SDL_LOG_CATEGORY_RESERVED10 → const int
SDL_LOG_CATEGORY_RESERVED2 → const int
SDL_LOG_CATEGORY_RESERVED3 → const int
SDL_LOG_CATEGORY_RESERVED4 → const int
SDL_LOG_CATEGORY_RESERVED5 → const int
SDL_LOG_CATEGORY_RESERVED6 → const int
SDL_LOG_CATEGORY_RESERVED7 → const int
SDL_LOG_CATEGORY_RESERVED8 → const int
SDL_LOG_CATEGORY_RESERVED9 → const int
SDL_LOG_CATEGORY_SYSTEM → const int
SDL_LOG_CATEGORY_TEST → const int
SDL_LOG_CATEGORY_VIDEO → const int
SDL_LOG_PRIORITY_COUNT → const int
SDL_LOG_PRIORITY_CRITICAL → const int
SDL_LOG_PRIORITY_DEBUG → const int
SDL_LOG_PRIORITY_ERROR → const int
SDL_LOG_PRIORITY_INFO → const int
SDL_LOG_PRIORITY_INVALID → const int
SDL_LOG_PRIORITY_TRACE → const int
SDL_LOG_PRIORITY_VERBOSE → const int
SDL_LOG_PRIORITY_WARN → const int
SDL_LOGICAL_PRESENTATION_DISABLED → const int
SDL_LOGICAL_PRESENTATION_INTEGER_SCALE → const int
SDL_LOGICAL_PRESENTATION_LETTERBOX → const int
SDL_LOGICAL_PRESENTATION_OVERSCAN → const int
SDL_LOGICAL_PRESENTATION_STRETCH → const int
SDL_LSX_INTRINSICS → const int
SDL_MAIN_CALLBACK_STANDARD → const int
SDL_MAIN_USE_CALLBACKS → const int
SDL_MAJOR_VERSION → const int
SDL_MATRIX_COEFFICIENTS_BT2020_CL → const int
SDL_MATRIX_COEFFICIENTS_BT2020_NCL → const int
SDL_MATRIX_COEFFICIENTS_BT470BG → const int
SDL_MATRIX_COEFFICIENTS_BT601 → const int
SDL_MATRIX_COEFFICIENTS_BT709 → const int
SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_CL → const int
SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_NCL → const int
SDL_MATRIX_COEFFICIENTS_CUSTOM → const int
SDL_MATRIX_COEFFICIENTS_FCC → const int
SDL_MATRIX_COEFFICIENTS_ICTCP → const int
SDL_MATRIX_COEFFICIENTS_IDENTITY → const int
SDL_MATRIX_COEFFICIENTS_SMPTE2085 → const int
SDL_MATRIX_COEFFICIENTS_SMPTE240 → const int
SDL_MATRIX_COEFFICIENTS_UNSPECIFIED → const int
SDL_MATRIX_COEFFICIENTS_YCGCO → const int
SDL_MAX_UINT64 → const int
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT → const int
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT → const int
SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT → const int
SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT → const int
SDL_MESSAGEBOX_COLOR_BACKGROUND → const int
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND → const int
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER → const int
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED → const int
SDL_MESSAGEBOX_COLOR_COUNT → const int
SDL_MESSAGEBOX_COLOR_TEXT → const int
SDL_MESSAGEBOX_ERROR → const int
SDL_MESSAGEBOX_INFORMATION → const int
SDL_MESSAGEBOX_WARNING → const int
SDL_MICRO_VERSION → const int
SDL_MIN_UINT64 → const int
SDL_MINOR_VERSION → const int
SDL_MMX_INTRINSICS → const int
SDL_MOUSEWHEEL_FLIPPED → const int
SDL_MOUSEWHEEL_NORMAL → const int
SDL_MS_PER_SECOND → const int
SDL_NEON_INTRINSICS → const int
SDL_NS_PER_MS → const int
SDL_NS_PER_US → const int
SDL_ORIENTATION_LANDSCAPE → const int
SDL_ORIENTATION_LANDSCAPE_FLIPPED → const int
SDL_ORIENTATION_PORTRAIT → const int
SDL_ORIENTATION_PORTRAIT_FLIPPED → const int
SDL_ORIENTATION_UNKNOWN → const int
SDL_PACKEDLAYOUT_1010102 → const int
SDL_PACKEDLAYOUT_1555 → const int
SDL_PACKEDLAYOUT_2101010 → const int
SDL_PACKEDLAYOUT_332 → const int
SDL_PACKEDLAYOUT_4444 → const int
SDL_PACKEDLAYOUT_5551 → const int
SDL_PACKEDLAYOUT_565 → const int
SDL_PACKEDLAYOUT_8888 → const int
SDL_PACKEDLAYOUT_NONE → const int
SDL_PACKEDORDER_ABGR → const int
SDL_PACKEDORDER_ARGB → const int
SDL_PACKEDORDER_BGRA → const int
SDL_PACKEDORDER_BGRX → const int
SDL_PACKEDORDER_NONE → const int
SDL_PACKEDORDER_RGBA → const int
SDL_PACKEDORDER_RGBX → const int
SDL_PACKEDORDER_XBGR → const int
SDL_PACKEDORDER_XRGB → const int
SDL_PATHTYPE_DIRECTORY → const int
SDL_PATHTYPE_FILE → const int
SDL_PATHTYPE_NONE → const int
SDL_PATHTYPE_OTHER → const int
SDL_PEEKEVENT → const int
SDL_PEN_AXIS_COUNT → const int
SDL_PEN_AXIS_DISTANCE → const int
SDL_PEN_AXIS_PRESSURE → const int
SDL_PEN_AXIS_ROTATION → const int
SDL_PEN_AXIS_SLIDER → const int
SDL_PEN_AXIS_TANGENTIAL_PRESSURE → const int
SDL_PEN_AXIS_XTILT → const int
SDL_PEN_AXIS_YTILT → const int
SDL_PEN_INPUT_BUTTON_1 → const int
SDL_PEN_INPUT_BUTTON_2 → const int
SDL_PEN_INPUT_BUTTON_3 → const int
SDL_PEN_INPUT_BUTTON_4 → const int
SDL_PEN_INPUT_BUTTON_5 → const int
SDL_PEN_INPUT_DOWN → const int
SDL_PEN_INPUT_ERASER_TIP → const int
SDL_PI_D → const double
SDL_PI_F → const double
SDL_PIXELFORMAT_ABGR128_FLOAT → const int
SDL_PIXELFORMAT_ABGR1555 → const int
SDL_PIXELFORMAT_ABGR2101010 → const int
SDL_PIXELFORMAT_ABGR4444 → const int
SDL_PIXELFORMAT_ABGR64 → const int
SDL_PIXELFORMAT_ABGR64_FLOAT → const int
SDL_PIXELFORMAT_ABGR8888 → const int
SDL_PIXELFORMAT_ARGB128_FLOAT → const int
SDL_PIXELFORMAT_ARGB1555 → const int
SDL_PIXELFORMAT_ARGB2101010 → const int
SDL_PIXELFORMAT_ARGB4444 → const int
SDL_PIXELFORMAT_ARGB64 → const int
SDL_PIXELFORMAT_ARGB64_FLOAT → const int
SDL_PIXELFORMAT_ARGB8888 → const int
SDL_PIXELFORMAT_BGR24 → const int
SDL_PIXELFORMAT_BGR48 → const int
SDL_PIXELFORMAT_BGR48_FLOAT → const int
SDL_PIXELFORMAT_BGR565 → const int
SDL_PIXELFORMAT_BGR96_FLOAT → const int
SDL_PIXELFORMAT_BGRA128_FLOAT → const int
SDL_PIXELFORMAT_BGRA4444 → const int
SDL_PIXELFORMAT_BGRA5551 → const int
SDL_PIXELFORMAT_BGRA64 → const int
SDL_PIXELFORMAT_BGRA64_FLOAT → const int
SDL_PIXELFORMAT_BGRA8888 → const int
SDL_PIXELFORMAT_BGRX8888 → const int
SDL_PIXELFORMAT_EXTERNAL_OES → const int
SDL_PIXELFORMAT_INDEX1LSB → const int
SDL_PIXELFORMAT_INDEX1MSB → const int
SDL_PIXELFORMAT_INDEX2LSB → const int
SDL_PIXELFORMAT_INDEX2MSB → const int
SDL_PIXELFORMAT_INDEX4LSB → const int
SDL_PIXELFORMAT_INDEX4MSB → const int
SDL_PIXELFORMAT_INDEX8 → const int
SDL_PIXELFORMAT_IYUV → const int
SDL_PIXELFORMAT_NV12 → const int
SDL_PIXELFORMAT_NV21 → const int
SDL_PIXELFORMAT_P010 → const int
SDL_PIXELFORMAT_RGB24 → const int
SDL_PIXELFORMAT_RGB332 → const int
SDL_PIXELFORMAT_RGB48 → const int
SDL_PIXELFORMAT_RGB48_FLOAT → const int
SDL_PIXELFORMAT_RGB565 → const int
SDL_PIXELFORMAT_RGB96_FLOAT → const int
SDL_PIXELFORMAT_RGBA128_FLOAT → const int
SDL_PIXELFORMAT_RGBA4444 → const int
SDL_PIXELFORMAT_RGBA5551 → const int
SDL_PIXELFORMAT_RGBA64 → const int
SDL_PIXELFORMAT_RGBA64_FLOAT → const int
SDL_PIXELFORMAT_RGBA8888 → const int
SDL_PIXELFORMAT_RGBX8888 → const int
SDL_PIXELFORMAT_UNKNOWN → const int
SDL_PIXELFORMAT_UYVY → const int
SDL_PIXELFORMAT_XBGR1555 → const int
SDL_PIXELFORMAT_XBGR2101010 → const int
SDL_PIXELFORMAT_XBGR4444 → const int
SDL_PIXELFORMAT_XBGR8888 → const int
SDL_PIXELFORMAT_XRGB1555 → const int
SDL_PIXELFORMAT_XRGB2101010 → const int
SDL_PIXELFORMAT_XRGB4444 → const int
SDL_PIXELFORMAT_XRGB8888 → const int
SDL_PIXELFORMAT_YUY2 → const int
SDL_PIXELFORMAT_YV12 → const int
SDL_PIXELFORMAT_YVYU → const int
SDL_PIXELTYPE_ARRAYF16 → const int
SDL_PIXELTYPE_ARRAYF32 → const int
SDL_PIXELTYPE_ARRAYU16 → const int
SDL_PIXELTYPE_ARRAYU32 → const int
SDL_PIXELTYPE_ARRAYU8 → const int
SDL_PIXELTYPE_INDEX1 → const int
SDL_PIXELTYPE_INDEX2 → const int
SDL_PIXELTYPE_INDEX4 → const int
SDL_PIXELTYPE_INDEX8 → const int
SDL_PIXELTYPE_PACKED16 → const int
SDL_PIXELTYPE_PACKED32 → const int
SDL_PIXELTYPE_PACKED8 → const int
SDL_PIXELTYPE_UNKNOWN → const int
SDL_PLATFORM_3DS → const int
SDL_PLATFORM_AIX → const int
SDL_PLATFORM_ANDROID → const int
SDL_PLATFORM_APPLE → const int
SDL_PLATFORM_BSDI → const int
SDL_PLATFORM_CYGWIN → const int
SDL_PLATFORM_EMSCRIPTEN → const int
SDL_PLATFORM_FREEBSD → const int
SDL_PLATFORM_GDK → const int
SDL_PLATFORM_HAIKU → const int
SDL_PLATFORM_HPUX → const int
SDL_PLATFORM_IOS → const int
SDL_PLATFORM_IRIX → const int
SDL_PLATFORM_LINUX → const int
SDL_PLATFORM_MACOS → const int
SDL_PLATFORM_NETBSD → const int
SDL_PLATFORM_OPENBSD → const int
SDL_PLATFORM_OS2 → const int
SDL_PLATFORM_OSF → const int
SDL_PLATFORM_PS2 → const int
SDL_PLATFORM_PSP → const int
SDL_PLATFORM_QNXNTO → const int
SDL_PLATFORM_RISCOS → const int
SDL_PLATFORM_SOLARIS → const int
SDL_PLATFORM_TVOS → const int
SDL_PLATFORM_UNIX → const int
SDL_PLATFORM_VISIONOS → const int
SDL_PLATFORM_VITA → const int
SDL_PLATFORM_WIN32 → const int
SDL_PLATFORM_WINDOWS → const int
SDL_PLATFORM_WINGDK → const int
SDL_PLATFORM_XBOXONE → const int
SDL_PLATFORM_XBOXSERIES → const int
SDL_POWERSTATE_CHARGED → const int
SDL_POWERSTATE_CHARGING → const int
SDL_POWERSTATE_ERROR → const int
SDL_POWERSTATE_NO_BATTERY → const int
SDL_POWERSTATE_ON_BATTERY → const int
SDL_POWERSTATE_UNKNOWN → const int
SDL_PRILL_PREFIX → const String
SDL_PRIs64 → const String
SDL_PRIu64 → const String
SDL_PRIX64 → const String
SDL_PRIx64 → const String
SDL_PROCESS_STDIO_APP → const int
SDL_PROCESS_STDIO_INHERITED → const int
SDL_PROCESS_STDIO_NULL → const int
SDL_PROCESS_STDIO_REDIRECT → const int
SDL_PROP_APP_METADATA_CREATOR_STRING → const String
SDL_PROP_APP_METADATA_IDENTIFIER_STRING → const String
SDL_PROP_APP_METADATA_NAME_STRING → const String
SDL_PROP_APP_METADATA_TYPE_STRING → const String
SDL_PROP_APP_METADATA_URL_STRING → const String
SDL_PROP_APP_METADATA_VERSION_STRING → const String
SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN → const String
SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER → const String
SDL_PROP_FILE_DIALOG_ACCEPT_STRING → const String
SDL_PROP_FILE_DIALOG_CANCEL_STRING → const String
SDL_PROP_FILE_DIALOG_FILTERS_POINTER → const String
SDL_PROP_FILE_DIALOG_LOCATION_STRING → const String
SDL_PROP_FILE_DIALOG_MANY_BOOLEAN → const String
SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER → const String
SDL_PROP_FILE_DIALOG_TITLE_STRING → const String
SDL_PROP_FILE_DIALOG_WINDOW_POINTER → const String
SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER → const String
SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_A_FLOAT → const String
SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_B_FLOAT → const String
SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_DEPTH_FLOAT → const String
SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_G_FLOAT → const String
SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_R_FLOAT → const String
SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_STENCIL_UINT8 → const String
SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING → const String
SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN → const String
SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING → const String
SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN → const String
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN → const String
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN → const String
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN → const String
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN → const String
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN → const String
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN → const String
SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER → const String
SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER → const String
SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER → const String
SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER → const String
SDL_PROP_IOSTREAM_MEMORY_POINTER → const String
SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER → const String
SDL_PROP_IOSTREAM_STDIO_FILE_POINTER → const String
SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER → const String
SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN → const String
SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN → const String
SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN → const String
SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN → const String
SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN → const String
SDL_PROP_PROCESS_BACKGROUND_BOOLEAN → const String
SDL_PROP_PROCESS_CREATE_ARGS_POINTER → const String
SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN → const String
SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER → const String
SDL_PROP_PROCESS_CREATE_STDERR_NUMBER → const String
SDL_PROP_PROCESS_CREATE_STDERR_POINTER → const String
SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN → const String
SDL_PROP_PROCESS_CREATE_STDIN_NUMBER → const String
SDL_PROP_PROCESS_CREATE_STDIN_POINTER → const String
SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER → const String
SDL_PROP_PROCESS_CREATE_STDOUT_POINTER → const String
SDL_PROP_PROCESS_PID_NUMBER → const String
SDL_PROP_PROCESS_STDERR_POINTER → const String
SDL_PROP_PROCESS_STDIN_POINTER → const String
SDL_PROP_PROCESS_STDOUT_POINTER → const String
SDL_PROP_RENDERER_CREATE_NAME_STRING → const String
SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER → const String
SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER → const String
SDL_PROP_RENDERER_CREATE_SURFACE_POINTER → const String
SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER → const String
SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER → const String
SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER → const String
SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER → const String
SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER → const String
SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER → const String
SDL_PROP_RENDERER_CREATE_WINDOW_POINTER → const String
SDL_PROP_RENDERER_D3D11_DEVICE_POINTER → const String
SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER → const String
SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER → const String
SDL_PROP_RENDERER_D3D12_DEVICE_POINTER → const String
SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER → const String
SDL_PROP_RENDERER_D3D9_DEVICE_POINTER → const String
SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN → const String
SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT → const String
SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER → const String
SDL_PROP_RENDERER_NAME_STRING → const String
SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER → const String
SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT → const String
SDL_PROP_RENDERER_SURFACE_POINTER → const String
SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER → const String
SDL_PROP_RENDERER_VSYNC_NUMBER → const String
SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER → const String
SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER → const String
SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER → const String
SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER → const String
SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER → const String
SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER → const String
SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER → const String
SDL_PROP_RENDERER_WINDOW_POINTER → const String
SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT → const String
SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT → const String
SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING → const String
SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER → const String
SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN → const String
SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER → const String
SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN → const String
SDL_PROP_TEXTINPUT_TYPE_NUMBER → const String
SDL_PROP_TEXTURE_ACCESS_NUMBER → const String
SDL_PROP_TEXTURE_COLORSPACE_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER → const String
SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER → const String
SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER → const String
SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER → const String
SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER → const String
SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER → const String
SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT → const String
SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER → const String
SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT → const String
SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER → const String
SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER → const String
SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER → const String
SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER → const String
SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER → const String
SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER → const String
SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER → const String
SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER → const String
SDL_PROP_TEXTURE_FORMAT_NUMBER → const String
SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT → const String
SDL_PROP_TEXTURE_HEIGHT_NUMBER → const String
SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT → const String
SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT → const String
SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER → const String
SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER → const String
SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER → const String
SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER → const String
SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER → const String
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER → const String
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER → const String
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER → const String
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER → const String
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER → const String
SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT → const String
SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER → const String
SDL_PROP_TEXTURE_WIDTH_NUMBER → const String
SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER → const String
SDL_PROP_THREAD_CREATE_NAME_STRING → const String
SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER → const String
SDL_PROP_THREAD_CREATE_USERDATA_POINTER → const String
SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER → const String
SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER → const String
SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER → const String
SDL_PROP_WINDOW_COCOA_WINDOW_POINTER → const String
SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER → const String
SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER → const String
SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER → const String
SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER → const String
SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_PARENT_POINTER → const String
SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_TITLE_STRING → const String
SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN → const String
SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER → const String
SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER → const String
SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER → const String
SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER → const String
SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER → const String
SDL_PROP_WINDOW_CREATE_X_NUMBER → const String
SDL_PROP_WINDOW_CREATE_Y_NUMBER → const String
SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN → const String
SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT → const String
SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER → const String
SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER → const String
SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER → const String
SDL_PROP_WINDOW_OPENVR_OVERLAY_ID → const String
SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT → const String
SDL_PROP_WINDOW_SHAPE_POINTER → const String
SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER → const String
SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER → const String
SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER → const String
SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER → const String
SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER → const String
SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER → const String
SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER → const String
SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER → const String
SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER → const String
SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER → const String
SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER → const String
SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER → const String
SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER → const String
SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER → const String
SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER → const String
SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING → const String
SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER → const String
SDL_PROP_WINDOW_WIN32_HDC_POINTER → const String
SDL_PROP_WINDOW_WIN32_HWND_POINTER → const String
SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER → const String
SDL_PROP_WINDOW_X11_DISPLAY_POINTER → const String
SDL_PROP_WINDOW_X11_SCREEN_NUMBER → const String
SDL_PROP_WINDOW_X11_WINDOW_NUMBER → const String
SDL_PROPERTY_TYPE_BOOLEAN → const int
SDL_PROPERTY_TYPE_FLOAT → const int
SDL_PROPERTY_TYPE_INVALID → const int
SDL_PROPERTY_TYPE_NUMBER → const int
SDL_PROPERTY_TYPE_POINTER → const int
SDL_PROPERTY_TYPE_STRING → const int
SDL_RENDERER_VSYNC_ADAPTIVE → const int
SDL_RENDERER_VSYNC_DISABLED → const int
SDL_REVISION → const String
SDL_SANDBOX_FLATPAK → const int
SDL_SANDBOX_MACOS → const int
SDL_SANDBOX_NONE → const int
SDL_SANDBOX_SNAP → const int
SDL_SANDBOX_UNKNOWN_CONTAINER → const int
SDL_SCALEMODE_LINEAR → const int
SDL_SCALEMODE_NEAREST → const int
SDL_SCANCODE_0 → const int
SDL_SCANCODE_1 → const int
SDL_SCANCODE_2 → const int
SDL_SCANCODE_3 → const int
SDL_SCANCODE_4 → const int
SDL_SCANCODE_5 → const int
SDL_SCANCODE_6 → const int
SDL_SCANCODE_7 → const int
SDL_SCANCODE_8 → const int
SDL_SCANCODE_9 → const int
SDL_SCANCODE_A → const int
SDL_SCANCODE_AC_BACK → const int
SDL_SCANCODE_AC_BOOKMARKS → const int
SDL_SCANCODE_AC_CLOSE → const int
SDL_SCANCODE_AC_EXIT → const int
SDL_SCANCODE_AC_FORWARD → const int
SDL_SCANCODE_AC_HOME → const int
SDL_SCANCODE_AC_NEW → const int
SDL_SCANCODE_AC_OPEN → const int
SDL_SCANCODE_AC_PRINT → const int
SDL_SCANCODE_AC_PROPERTIES → const int
SDL_SCANCODE_AC_REFRESH → const int
SDL_SCANCODE_AC_SAVE → const int
SDL_SCANCODE_AC_STOP → const int
SDL_SCANCODE_AGAIN → const int
SDL_SCANCODE_ALTERASE → const int
SDL_SCANCODE_APOSTROPHE → const int
SDL_SCANCODE_APPLICATION → const int
SDL_SCANCODE_B → const int
SDL_SCANCODE_BACKSLASH → const int
SDL_SCANCODE_BACKSPACE → const int
SDL_SCANCODE_C → const int
SDL_SCANCODE_CALL → const int
SDL_SCANCODE_CANCEL → const int
SDL_SCANCODE_CAPSLOCK → const int
SDL_SCANCODE_CHANNEL_DECREMENT → const int
SDL_SCANCODE_CHANNEL_INCREMENT → const int
SDL_SCANCODE_CLEAR → const int
SDL_SCANCODE_CLEARAGAIN → const int
SDL_SCANCODE_COMMA → const int
SDL_SCANCODE_COPY → const int
SDL_SCANCODE_COUNT → const int
SDL_SCANCODE_CRSEL → const int
SDL_SCANCODE_CURRENCYSUBUNIT → const int
SDL_SCANCODE_CURRENCYUNIT → const int
SDL_SCANCODE_CUT → const int
SDL_SCANCODE_D → const int
SDL_SCANCODE_DECIMALSEPARATOR → const int
SDL_SCANCODE_DELETE → const int
SDL_SCANCODE_DOWN → const int
SDL_SCANCODE_E → const int
SDL_SCANCODE_END → const int
SDL_SCANCODE_ENDCALL → const int
SDL_SCANCODE_EQUALS → const int
SDL_SCANCODE_ESCAPE → const int
SDL_SCANCODE_EXECUTE → const int
SDL_SCANCODE_EXSEL → const int
SDL_SCANCODE_F → const int
SDL_SCANCODE_F1 → const int
SDL_SCANCODE_F10 → const int
SDL_SCANCODE_F11 → const int
SDL_SCANCODE_F12 → const int
SDL_SCANCODE_F13 → const int
SDL_SCANCODE_F14 → const int
SDL_SCANCODE_F15 → const int
SDL_SCANCODE_F16 → const int
SDL_SCANCODE_F17 → const int
SDL_SCANCODE_F18 → const int
SDL_SCANCODE_F19 → const int
SDL_SCANCODE_F2 → const int
SDL_SCANCODE_F20 → const int
SDL_SCANCODE_F21 → const int
SDL_SCANCODE_F22 → const int
SDL_SCANCODE_F23 → const int
SDL_SCANCODE_F24 → const int
SDL_SCANCODE_F3 → const int
SDL_SCANCODE_F4 → const int
SDL_SCANCODE_F5 → const int
SDL_SCANCODE_F6 → const int
SDL_SCANCODE_F7 → const int
SDL_SCANCODE_F8 → const int
SDL_SCANCODE_F9 → const int
SDL_SCANCODE_FIND → const int
SDL_SCANCODE_G → const int
SDL_SCANCODE_GRAVE → const int
SDL_SCANCODE_H → const int
SDL_SCANCODE_HELP → const int
SDL_SCANCODE_HOME → const int
SDL_SCANCODE_I → const int
SDL_SCANCODE_INSERT → const int
SDL_SCANCODE_INTERNATIONAL1 → const int
SDL_SCANCODE_INTERNATIONAL2 → const int
SDL_SCANCODE_INTERNATIONAL3 → const int
SDL_SCANCODE_INTERNATIONAL4 → const int
SDL_SCANCODE_INTERNATIONAL5 → const int
SDL_SCANCODE_INTERNATIONAL6 → const int
SDL_SCANCODE_INTERNATIONAL7 → const int
SDL_SCANCODE_INTERNATIONAL8 → const int
SDL_SCANCODE_INTERNATIONAL9 → const int
SDL_SCANCODE_J → const int
SDL_SCANCODE_K → const int
SDL_SCANCODE_KP_0 → const int
SDL_SCANCODE_KP_00 → const int
SDL_SCANCODE_KP_000 → const int
SDL_SCANCODE_KP_1 → const int
SDL_SCANCODE_KP_2 → const int
SDL_SCANCODE_KP_3 → const int
SDL_SCANCODE_KP_4 → const int
SDL_SCANCODE_KP_5 → const int
SDL_SCANCODE_KP_6 → const int
SDL_SCANCODE_KP_7 → const int
SDL_SCANCODE_KP_8 → const int
SDL_SCANCODE_KP_9 → const int
SDL_SCANCODE_KP_A → const int
SDL_SCANCODE_KP_AMPERSAND → const int
SDL_SCANCODE_KP_AT → const int
SDL_SCANCODE_KP_B → const int
SDL_SCANCODE_KP_BACKSPACE → const int
SDL_SCANCODE_KP_BINARY → const int
SDL_SCANCODE_KP_C → const int
SDL_SCANCODE_KP_CLEAR → const int
SDL_SCANCODE_KP_CLEARENTRY → const int
SDL_SCANCODE_KP_COLON → const int
SDL_SCANCODE_KP_COMMA → const int
SDL_SCANCODE_KP_D → const int
SDL_SCANCODE_KP_DBLAMPERSAND → const int
SDL_SCANCODE_KP_DBLVERTICALBAR → const int
SDL_SCANCODE_KP_DECIMAL → const int
SDL_SCANCODE_KP_DIVIDE → const int
SDL_SCANCODE_KP_E → const int
SDL_SCANCODE_KP_ENTER → const int
SDL_SCANCODE_KP_EQUALS → const int
SDL_SCANCODE_KP_EQUALSAS400 → const int
SDL_SCANCODE_KP_EXCLAM → const int
SDL_SCANCODE_KP_F → const int
SDL_SCANCODE_KP_GREATER → const int
SDL_SCANCODE_KP_HASH → const int
SDL_SCANCODE_KP_HEXADECIMAL → const int
SDL_SCANCODE_KP_LEFTBRACE → const int
SDL_SCANCODE_KP_LEFTPAREN → const int
SDL_SCANCODE_KP_LESS → const int
SDL_SCANCODE_KP_MEMADD → const int
SDL_SCANCODE_KP_MEMCLEAR → const int
SDL_SCANCODE_KP_MEMDIVIDE → const int
SDL_SCANCODE_KP_MEMMULTIPLY → const int
SDL_SCANCODE_KP_MEMRECALL → const int
SDL_SCANCODE_KP_MEMSTORE → const int
SDL_SCANCODE_KP_MEMSUBTRACT → const int
SDL_SCANCODE_KP_MINUS → const int
SDL_SCANCODE_KP_MULTIPLY → const int
SDL_SCANCODE_KP_OCTAL → const int
SDL_SCANCODE_KP_PERCENT → const int
SDL_SCANCODE_KP_PERIOD → const int
SDL_SCANCODE_KP_PLUS → const int
SDL_SCANCODE_KP_PLUSMINUS → const int
SDL_SCANCODE_KP_POWER → const int
SDL_SCANCODE_KP_RIGHTBRACE → const int
SDL_SCANCODE_KP_RIGHTPAREN → const int
SDL_SCANCODE_KP_SPACE → const int
SDL_SCANCODE_KP_TAB → const int
SDL_SCANCODE_KP_VERTICALBAR → const int
SDL_SCANCODE_KP_XOR → const int
SDL_SCANCODE_L → const int
SDL_SCANCODE_LALT → const int
SDL_SCANCODE_LANG1 → const int
SDL_SCANCODE_LANG2 → const int
SDL_SCANCODE_LANG3 → const int
SDL_SCANCODE_LANG4 → const int
SDL_SCANCODE_LANG5 → const int
SDL_SCANCODE_LANG6 → const int
SDL_SCANCODE_LANG7 → const int
SDL_SCANCODE_LANG8 → const int
SDL_SCANCODE_LANG9 → const int
SDL_SCANCODE_LCTRL → const int
SDL_SCANCODE_LEFT → const int
SDL_SCANCODE_LEFTBRACKET → const int
SDL_SCANCODE_LGUI → const int
SDL_SCANCODE_LSHIFT → const int
SDL_SCANCODE_M → const int
SDL_SCANCODE_MEDIA_EJECT → const int
SDL_SCANCODE_MEDIA_FAST_FORWARD → const int
SDL_SCANCODE_MEDIA_NEXT_TRACK → const int
SDL_SCANCODE_MEDIA_PAUSE → const int
SDL_SCANCODE_MEDIA_PLAY → const int
SDL_SCANCODE_MEDIA_PLAY_PAUSE → const int
SDL_SCANCODE_MEDIA_PREVIOUS_TRACK → const int
SDL_SCANCODE_MEDIA_RECORD → const int
SDL_SCANCODE_MEDIA_REWIND → const int
SDL_SCANCODE_MEDIA_SELECT → const int
SDL_SCANCODE_MEDIA_STOP → const int
SDL_SCANCODE_MENU → const int
SDL_SCANCODE_MINUS → const int
SDL_SCANCODE_MODE → const int
SDL_SCANCODE_MUTE → const int
SDL_SCANCODE_N → const int
SDL_SCANCODE_NONUSBACKSLASH → const int
SDL_SCANCODE_NONUSHASH → const int
SDL_SCANCODE_NUMLOCKCLEAR → const int
SDL_SCANCODE_O → const int
SDL_SCANCODE_OPER → const int
SDL_SCANCODE_OUT → const int
SDL_SCANCODE_P → const int
SDL_SCANCODE_PAGEDOWN → const int
SDL_SCANCODE_PAGEUP → const int
SDL_SCANCODE_PASTE → const int
SDL_SCANCODE_PAUSE → const int
SDL_SCANCODE_PERIOD → const int
SDL_SCANCODE_POWER → const int
SDL_SCANCODE_PRINTSCREEN → const int
SDL_SCANCODE_PRIOR → const int
SDL_SCANCODE_Q → const int
SDL_SCANCODE_R → const int
SDL_SCANCODE_RALT → const int
SDL_SCANCODE_RCTRL → const int
SDL_SCANCODE_RESERVED → const int
SDL_SCANCODE_RETURN → const int
SDL_SCANCODE_RETURN2 → const int
SDL_SCANCODE_RGUI → const int
SDL_SCANCODE_RIGHT → const int
SDL_SCANCODE_RIGHTBRACKET → const int
SDL_SCANCODE_RSHIFT → const int
SDL_SCANCODE_S → const int
SDL_SCANCODE_SCROLLLOCK → const int
SDL_SCANCODE_SELECT → const int
SDL_SCANCODE_SEMICOLON → const int
SDL_SCANCODE_SEPARATOR → const int
SDL_SCANCODE_SLASH → const int
SDL_SCANCODE_SLEEP → const int
SDL_SCANCODE_SOFTLEFT → const int
SDL_SCANCODE_SOFTRIGHT → const int
SDL_SCANCODE_SPACE → const int
SDL_SCANCODE_STOP → const int
SDL_SCANCODE_SYSREQ → const int
SDL_SCANCODE_T → const int
SDL_SCANCODE_TAB → const int
SDL_SCANCODE_THOUSANDSSEPARATOR → const int
SDL_SCANCODE_U → const int
SDL_SCANCODE_UNDO → const int
SDL_SCANCODE_UNKNOWN → const int
SDL_SCANCODE_UP → const int
SDL_SCANCODE_V → const int
SDL_SCANCODE_VOLUMEDOWN → const int
SDL_SCANCODE_VOLUMEUP → const int
SDL_SCANCODE_W → const int
SDL_SCANCODE_WAKE → const int
SDL_SCANCODE_X → const int
SDL_SCANCODE_Y → const int
SDL_SCANCODE_Z → const int
SDL_SENSOR_ACCEL → const int
SDL_SENSOR_ACCEL_L → const int
SDL_SENSOR_ACCEL_R → const int
SDL_SENSOR_GYRO → const int
SDL_SENSOR_GYRO_L → const int
SDL_SENSOR_GYRO_R → const int
SDL_SENSOR_INVALID → const int
SDL_SENSOR_UNKNOWN → const int
SDL_SOFTWARE_RENDERER → const String
SDL_SSE2_INTRINSICS → const int
SDL_SSE3_INTRINSICS → const int
SDL_SSE4_1_INTRINSICS → const int
SDL_SSE4_2_INTRINSICS → const int
SDL_SSE_INTRINSICS → const int
SDL_STANDARD_GRAVITY → const double
SDL_SURFACE_LOCK_NEEDED → const int
SDL_SURFACE_LOCKED → const int
SDL_SURFACE_PREALLOCATED → const int
SDL_SURFACE_SIMD_ALIGNED → const int
SDL_SYSTEM_CURSOR_COUNT → const int
SDL_SYSTEM_CURSOR_CROSSHAIR → const int
SDL_SYSTEM_CURSOR_DEFAULT → const int
SDL_SYSTEM_CURSOR_E_RESIZE → const int
SDL_SYSTEM_CURSOR_EW_RESIZE → const int
SDL_SYSTEM_CURSOR_MOVE → const int
SDL_SYSTEM_CURSOR_N_RESIZE → const int
SDL_SYSTEM_CURSOR_NE_RESIZE → const int
SDL_SYSTEM_CURSOR_NESW_RESIZE → const int
SDL_SYSTEM_CURSOR_NOT_ALLOWED → const int
SDL_SYSTEM_CURSOR_NS_RESIZE → const int
SDL_SYSTEM_CURSOR_NW_RESIZE → const int
SDL_SYSTEM_CURSOR_NWSE_RESIZE → const int
SDL_SYSTEM_CURSOR_POINTER → const int
SDL_SYSTEM_CURSOR_PROGRESS → const int
SDL_SYSTEM_CURSOR_S_RESIZE → const int
SDL_SYSTEM_CURSOR_SE_RESIZE → const int
SDL_SYSTEM_CURSOR_SW_RESIZE → const int
SDL_SYSTEM_CURSOR_TEXT → const int
SDL_SYSTEM_CURSOR_W_RESIZE → const int
SDL_SYSTEM_CURSOR_WAIT → const int
SDL_SYSTEM_THEME_DARK → const int
SDL_SYSTEM_THEME_LIGHT → const int
SDL_SYSTEM_THEME_UNKNOWN → const int
SDL_TEXTINPUT_TYPE_NUMBER → const int
SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN → const int
SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE → const int
SDL_TEXTINPUT_TYPE_TEXT → const int
SDL_TEXTINPUT_TYPE_TEXT_EMAIL → const int
SDL_TEXTINPUT_TYPE_TEXT_NAME → const int
SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN → const int
SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE → const int
SDL_TEXTINPUT_TYPE_TEXT_USERNAME → const int
SDL_TEXTUREACCESS_STATIC → const int
SDL_TEXTUREACCESS_STREAMING → const int
SDL_TEXTUREACCESS_TARGET → const int
SDL_THREAD_PRIORITY_HIGH → const int
SDL_THREAD_PRIORITY_LOW → const int
SDL_THREAD_PRIORITY_NORMAL → const int
SDL_THREAD_PRIORITY_TIME_CRITICAL → const int
SDL_TIME_FORMAT_12HR → const int
SDL_TIME_FORMAT_24HR → const int
SDL_TOUCH_DEVICE_DIRECT → const int
SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE → const int
SDL_TOUCH_DEVICE_INDIRECT_RELATIVE → const int
SDL_TOUCH_DEVICE_INVALID → const int
SDL_TRANSFER_CHARACTERISTICS_BT1361 → const int
SDL_TRANSFER_CHARACTERISTICS_BT2020_10BIT → const int
SDL_TRANSFER_CHARACTERISTICS_BT2020_12BIT → const int
SDL_TRANSFER_CHARACTERISTICS_BT601 → const int
SDL_TRANSFER_CHARACTERISTICS_BT709 → const int
SDL_TRANSFER_CHARACTERISTICS_CUSTOM → const int
SDL_TRANSFER_CHARACTERISTICS_GAMMA22 → const int
SDL_TRANSFER_CHARACTERISTICS_GAMMA28 → const int
SDL_TRANSFER_CHARACTERISTICS_HLG → const int
SDL_TRANSFER_CHARACTERISTICS_IEC61966 → const int
SDL_TRANSFER_CHARACTERISTICS_LINEAR → const int
SDL_TRANSFER_CHARACTERISTICS_LOG100 → const int
SDL_TRANSFER_CHARACTERISTICS_LOG100_SQRT10 → const int
SDL_TRANSFER_CHARACTERISTICS_PQ → const int
SDL_TRANSFER_CHARACTERISTICS_SMPTE240 → const int
SDL_TRANSFER_CHARACTERISTICS_SMPTE428 → const int
SDL_TRANSFER_CHARACTERISTICS_SRGB → const int
SDL_TRANSFER_CHARACTERISTICS_UNKNOWN → const int
SDL_TRANSFER_CHARACTERISTICS_UNSPECIFIED → const int
SDL_US_PER_SECOND → const int
SDL_WINDOW_ALWAYS_ON_TOP → const int
SDL_WINDOW_BORDERLESS → const int
SDL_WINDOW_EXTERNAL → const int
SDL_WINDOW_FULLSCREEN → const int
SDL_WINDOW_HIDDEN → const int
SDL_WINDOW_HIGH_PIXEL_DENSITY → const int
SDL_WINDOW_INPUT_FOCUS → const int
SDL_WINDOW_KEYBOARD_GRABBED → const int
SDL_WINDOW_MAXIMIZED → const int
SDL_WINDOW_METAL → const int
SDL_WINDOW_MINIMIZED → const int
SDL_WINDOW_MODAL → const int
SDL_WINDOW_MOUSE_CAPTURE → const int
SDL_WINDOW_MOUSE_FOCUS → const int
SDL_WINDOW_MOUSE_GRABBED → const int
SDL_WINDOW_MOUSE_RELATIVE_MODE → const int
SDL_WINDOW_NOT_FOCUSABLE → const int
SDL_WINDOW_OCCLUDED → const int
SDL_WINDOW_OPENGL → const int
SDL_WINDOW_POPUP_MENU → const int
SDL_WINDOW_RESIZABLE → const int
SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE → const int
SDL_WINDOW_SURFACE_VSYNC_DISABLED → const int
SDL_WINDOW_TOOLTIP → const int
SDL_WINDOW_TRANSPARENT → const int
SDL_WINDOW_UTILITY → const int
SDL_WINDOW_VULKAN → const int
SDL_WINDOWPOS_CENTERED_MASK → const int
SDL_WINDOWPOS_UNDEFINED_MASK → const int
SDLK_0 → const int
SDLK_1 → const int
SDLK_2 → const int
SDLK_3 → const int
SDLK_4 → const int
SDLK_5 → const int
SDLK_6 → const int
SDLK_7 → const int
SDLK_8 → const int
SDLK_9 → const int
SDLK_A → const int
SDLK_AC_BACK → const int
SDLK_AC_BOOKMARKS → const int
SDLK_AC_CLOSE → const int
SDLK_AC_EXIT → const int
SDLK_AC_FORWARD → const int
SDLK_AC_HOME → const int
SDLK_AC_NEW → const int
SDLK_AC_OPEN → const int
SDLK_AC_PRINT → const int
SDLK_AC_PROPERTIES → const int
SDLK_AC_REFRESH → const int
SDLK_AC_SAVE → const int
SDLK_AC_STOP → const int
SDLK_AGAIN → const int
SDLK_ALTERASE → const int
SDLK_AMPERSAND → const int
SDLK_APOSTROPHE → const int
SDLK_APPLICATION → const int
SDLK_ASTERISK → const int
SDLK_AT → const int
SDLK_B → const int
SDLK_BACKSLASH → const int
SDLK_BACKSPACE → const int
SDLK_C → const int
SDLK_CALL → const int
SDLK_CANCEL → const int
SDLK_CAPSLOCK → const int
SDLK_CARET → const int
SDLK_CHANNEL_DECREMENT → const int
SDLK_CHANNEL_INCREMENT → const int
SDLK_CLEAR → const int
SDLK_CLEARAGAIN → const int
SDLK_COLON → const int
SDLK_COMMA → const int
SDLK_COPY → const int
SDLK_CRSEL → const int
SDLK_CURRENCYSUBUNIT → const int
SDLK_CURRENCYUNIT → const int
SDLK_CUT → const int
SDLK_D → const int
SDLK_DBLAPOSTROPHE → const int
SDLK_DECIMALSEPARATOR → const int
SDLK_DELETE → const int
SDLK_DOLLAR → const int
SDLK_DOWN → const int
SDLK_E → const int
SDLK_END → const int
SDLK_ENDCALL → const int
SDLK_EQUALS → const int
SDLK_ESCAPE → const int
SDLK_EXCLAIM → const int
SDLK_EXECUTE → const int
SDLK_EXSEL → const int
SDLK_F → const int
SDLK_F1 → const int
SDLK_F10 → const int
SDLK_F11 → const int
SDLK_F12 → const int
SDLK_F13 → const int
SDLK_F14 → const int
SDLK_F15 → const int
SDLK_F16 → const int
SDLK_F17 → const int
SDLK_F18 → const int
SDLK_F19 → const int
SDLK_F2 → const int
SDLK_F20 → const int
SDLK_F21 → const int
SDLK_F22 → const int
SDLK_F23 → const int
SDLK_F24 → const int
SDLK_F3 → const int
SDLK_F4 → const int
SDLK_F5 → const int
SDLK_F6 → const int
SDLK_F7 → const int
SDLK_F8 → const int
SDLK_F9 → const int
SDLK_FIND → const int
SDLK_G → const int
SDLK_GRAVE → const int
SDLK_GREATER → const int
SDLK_H → const int
SDLK_HASH → const int
SDLK_HELP → const int
SDLK_HOME → const int
SDLK_I → const int
SDLK_INSERT → const int
SDLK_J → const int
SDLK_K → const int
SDLK_KP_0 → const int
SDLK_KP_00 → const int
SDLK_KP_000 → const int
SDLK_KP_1 → const int
SDLK_KP_2 → const int
SDLK_KP_3 → const int
SDLK_KP_4 → const int
SDLK_KP_5 → const int
SDLK_KP_6 → const int
SDLK_KP_7 → const int
SDLK_KP_8 → const int
SDLK_KP_9 → const int
SDLK_KP_A → const int
SDLK_KP_AMPERSAND → const int
SDLK_KP_AT → const int
SDLK_KP_B → const int
SDLK_KP_BACKSPACE → const int
SDLK_KP_BINARY → const int
SDLK_KP_C → const int
SDLK_KP_CLEAR → const int
SDLK_KP_CLEARENTRY → const int
SDLK_KP_COLON → const int
SDLK_KP_COMMA → const int
SDLK_KP_D → const int
SDLK_KP_DBLAMPERSAND → const int
SDLK_KP_DBLVERTICALBAR → const int
SDLK_KP_DECIMAL → const int
SDLK_KP_DIVIDE → const int
SDLK_KP_E → const int
SDLK_KP_ENTER → const int
SDLK_KP_EQUALS → const int
SDLK_KP_EQUALSAS400 → const int
SDLK_KP_EXCLAM → const int
SDLK_KP_F → const int
SDLK_KP_GREATER → const int
SDLK_KP_HASH → const int
SDLK_KP_HEXADECIMAL → const int
SDLK_KP_LEFTBRACE → const int
SDLK_KP_LEFTPAREN → const int
SDLK_KP_LESS → const int
SDLK_KP_MEMADD → const int
SDLK_KP_MEMCLEAR → const int
SDLK_KP_MEMDIVIDE → const int
SDLK_KP_MEMMULTIPLY → const int
SDLK_KP_MEMRECALL → const int
SDLK_KP_MEMSTORE → const int
SDLK_KP_MEMSUBTRACT → const int
SDLK_KP_MINUS → const int
SDLK_KP_MULTIPLY → const int
SDLK_KP_OCTAL → const int
SDLK_KP_PERCENT → const int
SDLK_KP_PERIOD → const int
SDLK_KP_PLUS → const int
SDLK_KP_PLUSMINUS → const int
SDLK_KP_POWER → const int
SDLK_KP_RIGHTBRACE → const int
SDLK_KP_RIGHTPAREN → const int
SDLK_KP_SPACE → const int
SDLK_KP_TAB → const int
SDLK_KP_VERTICALBAR → const int
SDLK_KP_XOR → const int
SDLK_L → const int
SDLK_LALT → const int
SDLK_LCTRL → const int
SDLK_LEFT → const int
SDLK_LEFTBRACE → const int
SDLK_LEFTBRACKET → const int
SDLK_LEFTPAREN → const int
SDLK_LESS → const int
SDLK_LGUI → const int
SDLK_LSHIFT → const int
SDLK_M → const int
SDLK_MEDIA_EJECT → const int
SDLK_MEDIA_FAST_FORWARD → const int
SDLK_MEDIA_NEXT_TRACK → const int
SDLK_MEDIA_PAUSE → const int
SDLK_MEDIA_PLAY → const int
SDLK_MEDIA_PLAY_PAUSE → const int
SDLK_MEDIA_PREVIOUS_TRACK → const int
SDLK_MEDIA_RECORD → const int
SDLK_MEDIA_REWIND → const int
SDLK_MEDIA_SELECT → const int
SDLK_MEDIA_STOP → const int
SDLK_MENU → const int
SDLK_MINUS → const int
SDLK_MODE → const int
SDLK_MUTE → const int
SDLK_N → const int
SDLK_NUMLOCKCLEAR → const int
SDLK_O → const int
SDLK_OPER → const int
SDLK_OUT → const int
SDLK_P → const int
SDLK_PAGEDOWN → const int
SDLK_PAGEUP → const int
SDLK_PASTE → const int
SDLK_PAUSE → const int
SDLK_PERCENT → const int
SDLK_PERIOD → const int
SDLK_PIPE → const int
SDLK_PLUS → const int
SDLK_PLUSMINUS → const int
SDLK_POWER → const int
SDLK_PRINTSCREEN → const int
SDLK_PRIOR → const int
SDLK_Q → const int
SDLK_QUESTION → const int
SDLK_R → const int
SDLK_RALT → const int
SDLK_RCTRL → const int
SDLK_RETURN → const int
SDLK_RETURN2 → const int
SDLK_RGUI → const int
SDLK_RIGHT → const int
SDLK_RIGHTBRACE → const int
SDLK_RIGHTBRACKET → const int
SDLK_RIGHTPAREN → const int
SDLK_RSHIFT → const int
SDLK_S → const int
SDLK_SCANCODE_MASK → const int
SDLK_SCROLLLOCK → const int
SDLK_SELECT → const int
SDLK_SEMICOLON → const int
SDLK_SEPARATOR → const int
SDLK_SLASH → const int
SDLK_SLEEP → const int
SDLK_SOFTLEFT → const int
SDLK_SOFTRIGHT → const int
SDLK_SPACE → const int
SDLK_STOP → const int
SDLK_SYSREQ → const int
SDLK_T → const int
SDLK_TAB → const int
SDLK_THOUSANDSSEPARATOR → const int
SDLK_TILDE → const int
SDLK_U → const int
SDLK_UNDERSCORE → const int
SDLK_UNDO → const int
SDLK_UNKNOWN → const int
SDLK_UP → const int
SDLK_V → const int
SDLK_VOLUMEDOWN → const int
SDLK_VOLUMEUP → const int
SDLK_W → const int
SDLK_WAKE → const int
SDLK_X → const int
SDLK_Y → const int
SDLK_Z → const int
TARGET_OS_IOS → const int
TARGET_OS_IPHONE → const int
TARGET_OS_MACCATALYST → const int
TARGET_OS_SIMULATOR → const int
TARGET_OS_TV → const int
TARGET_OS_VISION → const int