sdlGetWindowMouseGrab function

bool sdlGetWindowMouseGrab(
  1. Pointer<SdlWindow> window
)

Get a window's mouse grab mode.

\param window the window to query. \returns true if mouse is grabbed, and false otherwise.

\since This function is available since SDL 3.1.3.

\sa SDL_GetWindowMouseRect \sa SDL_SetWindowMouseRect \sa SDL_SetWindowMouseGrab \sa SDL_SetWindowKeyboardGrab

extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window)

Implementation

bool sdlGetWindowMouseGrab(Pointer<SdlWindow> window) {
  final sdlGetWindowMouseGrabLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlWindow> window),
      int Function(Pointer<SdlWindow> window)>('SDL_GetWindowMouseGrab');
  return sdlGetWindowMouseGrabLookupFunction(window) == 1;
}