loadTexture method
Pointer<SdlTexture>
loadTexture(
- String filename, {
- Archive? archive,
})
Implementation
Pointer<SdlTexture> loadTexture(String filename, {Archive? archive}) {
if (list.containsKey(filename)) {
return list[filename]!;
}
if (archive != null) {
var file = archive.findFile(filename);
if (file != null) {
var content = file.content as List<int>;
var contentPointer = calloc<Uint8>(content.length);
for (var i = 0; i < content.length; i++) {
contentPointer[i] = content[i];
}
var rwops = sdlRwFromMem(contentPointer, content.length);
var texture = imgLoadTextureRw(renderer, rwops, 0);
contentPointer.callocFree();
list[filename] = texture;
return texture;
}
}
var texture = renderer.loadTexture(filename);
list[filename] = texture;
return texture;
}