init method

Future<bool> init([
  1. dynamic flags = SDL_INIT_EVERYTHING
])

Implementation

Future<bool> init([flags = SDL_INIT_EVERYTHING]) async {
  if (sdlInit(flags) < 0) {
    return false;
  }
  if (ttfInit() < 0) {
    sdlQuit();
    return false;
  }
  fps = gfx.FpsManager()
    ..init()
    ..setFramerate(60);
  await ctor();
  return true;
}