ttfRenderText function

Pointer<SdlSurface> ttfRenderText(
  1. Pointer<TtfFont> font,
  2. String text,
  3. SdlColor fg,
  4. SdlColor bg,
)
const TTF_RenderText = (font, text, fg, bg) \ TTF_RenderText_Shaded(font, text, fg, bg);

Implementation

Pointer<SdlSurface> ttfRenderText(
    Pointer<TtfFont> font, String text, SdlColor fg, SdlColor bg) {
  return ttfRenderTextShaded(font, text, fg, bg);
}