sdlVulkanGetDrawableSize function

void sdlVulkanGetDrawableSize(
  1. Pointer<SdlWindow> window,
  2. Pointer<Int32> w,
  3. Pointer<Int32> h
)

Get the size of the window's underlying drawable dimensions in pixels.

This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.

\param window an SDL_Window for which the size is to be queried \param w Pointer to the variable to write the width to or NULL \param h Pointer to the variable to write the height to or NULL

\since This function is available since SDL 2.0.6.

\sa SDL_GetWindowSize \sa SDL_CreateWindow \sa SDL_Vulkan_CreateSurface

extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window, int *w, int *h)

Implementation

void sdlVulkanGetDrawableSize(
    Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h) {
  final sdlVulkanGetDrawableSizeLookupFunction = libSdl2.lookupFunction<
      Void Function(
          Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h),
      void Function(Pointer<SdlWindow> window, Pointer<Int32> w,
          Pointer<Int32> h)>('SDL_Vulkan_GetDrawableSize');
  return sdlVulkanGetDrawableSizeLookupFunction(window, w, h);
}