sdlSetWindowSize function
Set the size of a window's client area.
The window size in screen coordinates may differ from the size in pixels,
if the window was created with SDL_WINDOW_ALLOW_HIGHDPI
on a platform
with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
SDL_GetRendererOutputSize() to get the real client area size in pixels.
Fullscreen windows automatically match the size of the display mode, and you should use SDL_SetWindowDisplayMode() to change their size.
\param window the window to change \param w the width of the window in pixels, in screen coordinates, must be
0 \param h the height of the window in pixels, in screen coordinates, must be 0
\since This function is available since SDL 2.0.0.
\sa SDL_GetWindowSize \sa SDL_SetWindowDisplayMode
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, int h)
Implementation
void sdlSetWindowSize(Pointer<SdlWindow> window, int w, int h) {
final sdlSetWindowSizeLookupFunction = libSdl2.lookupFunction<
Void Function(Pointer<SdlWindow> window, Int32 w, Int32 h),
void Function(
Pointer<SdlWindow> window, int w, int h)>('SDL_SetWindowSize');
return sdlSetWindowSizeLookupFunction(window, w, h);
}