sdlSetWindowPosition function

void sdlSetWindowPosition(
  1. Pointer<SdlWindow> window,
  2. int x,
  3. int y
)

Set the position of a window.

The window coordinate origin is the upper left of the display.

\param window the window to reposition \param x the x coordinate of the window in screen coordinates, or SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_UNDEFINED \param y the y coordinate of the window in screen coordinates, or SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_UNDEFINED

\since This function is available since SDL 2.0.0.

\sa SDL_GetWindowPosition

extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, int x, int y)

Implementation

void sdlSetWindowPosition(Pointer<SdlWindow> window, int x, int y) {
  final sdlSetWindowPositionLookupFunction = libSdl2.lookupFunction<
      Void Function(Pointer<SdlWindow> window, Int32 x, Int32 y),
      void Function(
          Pointer<SdlWindow> window, int x, int y)>('SDL_SetWindowPosition');
  return sdlSetWindowPositionLookupFunction(window, x, y);
}