sdlSetWindowGrab function

void sdlSetWindowGrab(
  1. Pointer<SdlWindow> window,
  2. bool grabbed
)

Set a window's input grab mode.

When input is grabbed, the mouse is confined to the window. This function will also grab the keyboard if SDL_HINT_GRAB_KEYBOARD is set. To grab the keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().

If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.

\param window the window for which the input grab mode should be set \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input

\since This function is available since SDL 2.0.0.

\sa SDL_GetGrabbedWindow \sa SDL_GetWindowGrab

extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)

Implementation

void sdlSetWindowGrab(Pointer<SdlWindow> window, bool grabbed) {
  final sdlSetWindowGrabLookupFunction = libSdl2.lookupFunction<
      Void Function(Pointer<SdlWindow> window, Int32 grabbed),
      void Function(
          Pointer<SdlWindow> window, int grabbed)>('SDL_SetWindowGrab');
  return sdlSetWindowGrabLookupFunction(window, grabbed ? 1 : 0);
}