sdlGlSetAttribute function
Set an OpenGL window attribute before window creation.
This function sets the OpenGL attribute attr
to value
. The requested
attributes should be set before creating an OpenGL window. You should use
SDL_GL_GetAttribute() to check the values after creating the OpenGL
context, since the values obtained can differ from the requested ones.
\param attr an SDL_GLattr enum value specifying the OpenGL attribute to set \param value the desired value for the attribute \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_GL_GetAttribute \sa SDL_GL_ResetAttributes
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value)
Implementation
int sdlGlSetAttribute(int attr, int value) {
final sdlGlSetAttributeLookupFunction = libSdl2.lookupFunction<
Int32 Function(Int32 attr, Int32 value),
int Function(int attr, int value)>('SDL_GL_SetAttribute');
return sdlGlSetAttributeLookupFunction(attr, value);
}