sdlGlMakeCurrent function

int sdlGlMakeCurrent(
  1. Pointer<SdlWindow> window,
  2. Pointer<NativeType> context
)

Set up an OpenGL context for rendering into an OpenGL window.

The context must have been created with a compatible window.

\param window the window to associate with the context \param context the OpenGL context to associate with the window \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_GL_CreateContext

extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext context)

Implementation

int sdlGlMakeCurrent(Pointer<SdlWindow> window, Pointer<NativeType> context) {
  final sdlGlMakeCurrentLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlWindow> window, Pointer<NativeType> context),
      int Function(Pointer<SdlWindow> window,
          Pointer<NativeType> context)>('SDL_GL_MakeCurrent');
  return sdlGlMakeCurrentLookupFunction(window, context);
}