sdlGlMakeCurrent function
Set up an OpenGL context for rendering into an OpenGL window.
The context must have been created with a compatible window.
\param window the window to associate with the context \param context the OpenGL context to associate with the window \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_GL_CreateContext
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext context)
Implementation
int sdlGlMakeCurrent(Pointer<SdlWindow> window, Pointer<NativeType> context) {
final sdlGlMakeCurrentLookupFunction = libSdl2.lookupFunction<
Int32 Function(Pointer<SdlWindow> window, Pointer<NativeType> context),
int Function(Pointer<SdlWindow> window,
Pointer<NativeType> context)>('SDL_GL_MakeCurrent');
return sdlGlMakeCurrentLookupFunction(window, context);
}