sdlGlLoadLibrary function

int sdlGlLoadLibrary(
  1. String? path
)

Dynamically load an OpenGL library.

This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.

If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using SDL_GL_GetProcAddress().

\param path the platform dependent OpenGL library name, or NULL to open the default OpenGL library \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_GL_GetProcAddress \sa SDL_GL_UnloadLibrary

extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path)

Implementation

int sdlGlLoadLibrary(String? path) {
  final sdlGlLoadLibraryLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<Utf8> path),
      int Function(Pointer<Utf8> path)>('SDL_GL_LoadLibrary');
  final pathPointer = path != null ? path.toNativeUtf8() : nullptr;
  final result = sdlGlLoadLibraryLookupFunction(pathPointer);
  calloc.free(pathPointer);
  return result;
}