sdlGlGetCurrentContext function

Pointer<NativeType> sdlGlGetCurrentContext()

Get the currently active OpenGL context.

\returns the currently active OpenGL context or NULL on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_GL_MakeCurrent

extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void)

Implementation

Pointer<NativeType> sdlGlGetCurrentContext() {
  final sdlGlGetCurrentContextLookupFunction = libSdl2.lookupFunction<
      Pointer<NativeType> Function(),
      Pointer<NativeType> Function()>('SDL_GL_GetCurrentContext');
  return sdlGlGetCurrentContextLookupFunction();
}