sdlGlGetCurrentContext function
Get the currently active OpenGL context.
\returns the currently active OpenGL context or NULL on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_GL_MakeCurrent
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void)
Implementation
Pointer<NativeType> sdlGlGetCurrentContext() {
final sdlGlGetCurrentContextLookupFunction = libSdl2.lookupFunction<
Pointer<NativeType> Function(),
Pointer<NativeType> Function()>('SDL_GL_GetCurrentContext');
return sdlGlGetCurrentContextLookupFunction();
}