sdlGetWindowSizeInPixels function
Get the size of a window in pixels.
This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI
on a
platform with high-DPI support (Apple calls this "Retina"), and not
disabled by the SDL_HINT_VIDEO_HIGHDPI_DISABLED
hint.
\param window the window from which the drawable size should be queried \param w a pointer to variable for storing the width in pixels, may be NULL \param h a pointer to variable for storing the height in pixels, may be NULL
\since This function is available since SDL 2.26.0.
\sa SDL_CreateWindow \sa SDL_GetWindowSize
extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window, int *w, int *h)
Implementation
void sdlGetWindowSizeInPixels(
Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h) {
final sdlGetWindowSizeInPixelsLookupFunction = libSdl2.lookupFunction<
Void Function(
Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h),
void Function(Pointer<SdlWindow> window, Pointer<Int32> w,
Pointer<Int32> h)>('SDL_GetWindowSizeInPixels');
return sdlGetWindowSizeInPixelsLookupFunction(window, w, h);
}