sdlGetWindowSizeInPixels function

void sdlGetWindowSizeInPixels(
  1. Pointer<SdlWindow> window,
  2. Pointer<Int32> w,
  3. Pointer<Int32> h
)

Get the size of a window in pixels.

This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.

\param window the window from which the drawable size should be queried \param w a pointer to variable for storing the width in pixels, may be NULL \param h a pointer to variable for storing the height in pixels, may be NULL

\since This function is available since SDL 2.26.0.

\sa SDL_CreateWindow \sa SDL_GetWindowSize

extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window, int *w, int *h)

Implementation

void sdlGetWindowSizeInPixels(
    Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h) {
  final sdlGetWindowSizeInPixelsLookupFunction = libSdl2.lookupFunction<
      Void Function(
          Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h),
      void Function(Pointer<SdlWindow> window, Pointer<Int32> w,
          Pointer<Int32> h)>('SDL_GetWindowSizeInPixels');
  return sdlGetWindowSizeInPixelsLookupFunction(window, w, h);
}