sdlGetWindowSize function

void sdlGetWindowSize(
  1. Pointer<SdlWindow> window,
  2. Pointer<Int32> w,
  3. Pointer<Int32> h
)

Get the size of a window's client area.

NULL can safely be passed as the w or h parameter if the width or height value is not desired.

The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the real client area size in pixels.

\param window the window to query the width and height from \param w a pointer filled in with the width of the window, in screen coordinates, may be NULL \param h a pointer filled in with the height of the window, in screen coordinates, may be NULL

\since This function is available since SDL 2.0.0.

\sa SDL_GL_GetDrawableSize \sa SDL_Vulkan_GetDrawableSize \sa SDL_SetWindowSize

extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, int *h)

Implementation

void sdlGetWindowSize(
    Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h) {
  final sdlGetWindowSizeLookupFunction = libSdl2.lookupFunction<
      Void Function(
          Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h),
      void Function(Pointer<SdlWindow> window, Pointer<Int32> w,
          Pointer<Int32> h)>('SDL_GetWindowSize');
  return sdlGetWindowSizeLookupFunction(window, w, h);
}