sdlGetWindowSize function
Get the size of a window's client area.
NULL can safely be passed as the w
or h
parameter if the width or
height value is not desired.
The window size in screen coordinates may differ from the size in pixels,
if the window was created with SDL_WINDOW_ALLOW_HIGHDPI
on a platform
with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
real client area size in pixels.
\param window the window to query the width and height from \param w a pointer filled in with the width of the window, in screen coordinates, may be NULL \param h a pointer filled in with the height of the window, in screen coordinates, may be NULL
\since This function is available since SDL 2.0.0.
\sa SDL_GL_GetDrawableSize \sa SDL_Vulkan_GetDrawableSize \sa SDL_SetWindowSize
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
Implementation
void sdlGetWindowSize(
Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h) {
final sdlGetWindowSizeLookupFunction = libSdl2.lookupFunction<
Void Function(
Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h),
void Function(Pointer<SdlWindow> window, Pointer<Int32> w,
Pointer<Int32> h)>('SDL_GetWindowSize');
return sdlGetWindowSizeLookupFunction(window, w, h);
}